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On Sun, 5 Jan 2025 15:51:51 -0500, -hh wrote:Dynamic range is why to support more bits, but that's oblique to adding more intermediate values by using floating point instead of integer. For example, using 16 bits instead of 12 to address the perceivable spectrum range only is enough on its own to have more than a full order of magnitude greater than perceivable gradations.
... needs to explain how & why it is significant forOpenEXR files are commonly used in CG these days, and they have floating-
there to be floating point at all, since the input sensor is integer
based ...
point numbers for each pixel component. They also allow for more than 3-4
pixel components. The values still have their usual meaning, with 0 being
full black and 1.0 being full white, but the values are allowed to go
outside this range to avoid clipping of dynamic range.
GIMP’s GEGL pixel engine deals natively with such things. Photoshop needsBut isn't integral vs modular just a software architectural design choice? Particularly since there's nothing inherent of one over the other for questions of if it is designed to be lossless or not/etc.
to use import/export filters which inevitably lose quality.
This is probably why Adobe products are not used much in VFX work.Adobe's product here is probably After Effects, and it supports formats such as ProRes, where the originals are integer 10 or 12 bits/channel.
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