Sujet : Re: GIMP and Photoshop user interfaces (was: Re: Distros specifically designed for children)
De : ldo (at) *nospam* nz.invalid (Lawrence D'Oliveiro)
Groupes : comp.os.linux.miscDate : 04. Jun 2025, 01:15:36
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <101o377$br8d$4@dont-email.me>
References : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
User-Agent : Pan/0.162 (Pokrosvk)
On Tue, 3 Jun 2025 08:42:03 -0700, John Ames wrote:
To cite one convenient example, the designers clearly have no idea what
the point is of keyboard accelerators in menus & dialogs; they'll often
assign the same accelerator key to multiple controls on the same
window ...
I fired up GIMP 3 and had a quick look round at several dialogs. I simply
could not find any examples of what you’re talking about.
(I'd also cite, as another example, that they have no idea what the
point of context menus is, either - right-clicking in the document
window brings up a *whole entire copy* of the main-window menu tree
hanging off the mouse pointer, which is utterly bonkers from a usability
standpoint ...
It does still take advantage of Fitts’ Law though, doesn’t it. Is there
some other point to context menus?