Sujet : Re: GIMP and Photoshop user interfaces (was: Re: Distros specifically designed for children)
De : ldo (at) *nospam* nz.invalid (Lawrence D'Oliveiro)
Groupes : comp.os.linux.miscDate : 06. Jun 2025, 00:42:04
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <101ta0c$1qu8n$6@dont-email.me>
References : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
User-Agent : Pan/0.162 (Pokrosvk)
On Thu, 5 Jun 2025 08:45:47 -0700, John Ames wrote:
... but it's illustrative of the GIMP team's overall approach to UI
matters: blindly copy what better designers do in a surface
approximation, without bothering to understand *why* or study the
details to get things really *right.*
You’re assuming that the ones who come up with the ideas are actually
doing user-interface testing. You really think Adobe, Apple, Microsoft and
others are doing that nowadays?
When you’re saying “get things right” you just mean “get things the way
I’m used to with Adobe products”. Or maybe it’s “Microsoft” or “Apple”
products in some other case.
Same can be seen with single-window mode, which came about as a response
to Photoshop for Windows offering a multiple-document interface, but
took a less-useful-but-easier-to-implement approach.
Not sure what you’re complaining about there. GIMP still offers the choice
of multi-window mode, if that’s what you prefer.
...which is why working professionals just trying to Get Shit Done
are still willing to put up with Adobe's draconian bullshit.
I just think sometimes those “working professionals” are too lazy or
unimaginative to realize that a computer is a universal machine, that you
can program to do all the boring, repetitive tasks for you, so you don’t
have to do them.