Re: Offshore firmware management

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Sujet : Re: Offshore firmware management
De : blockedofcourse (at) *nospam* foo.invalid (Don Y)
Groupes : sci.electronics.design
Date : 26. May 2024, 18:59:56
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <v2vpqp$3fs2u$2@dont-email.me>
References : 1 2 3 4 5 6 7
User-Agent : Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:102.0) Gecko/20100101 Thunderbird/102.2.2
On 5/26/2024 9:42 AM, Don Y wrote:
The economic aspect is always the kicker.  With high product costs,
its easy to add a significant effort/cost to protect a design.
But, when things get "dirt cheap", everything you add SOLELY to
protect your IP is pure overhead; it adds no VALUE to your product!
It's akin to throwing money at lawyers to try to get injunctions
against adversaries (the product doesn't IMPROVE as a result of
those actions.  and, you're attention has been diverted from
adding new functionality to *defending* your existing design)
Yet another (video game) anecdote...
Hardware was REALLY important in that era as processors were
pretty limited (bus speeds of 1MB/s).  So, if you could add
hardware capabilities that couldn't FUNCTIONALLY *and* ECONOMICALLY
be replicated/emulated, you could add value AND protect your
design.
The obvious such choice (for raster games) was a custom BLTer.
It's functionality was easily emulated (because it is hard
to disguise when it is so heavily and obviously used!) -- but,
at a much higher cost (implementation in SSI/MSI).
As the functionality had value for other games, its development
costs could be amortized over a greater number of products/units.
To thwart folks trying to purchase just THAT component (e.g.,
via your "spare parts" service), you could price it astronomically
high and/or require the (alleged) defective device to be returned
in exchange for that replacement purchase.  So, you'd have had to
have purchased N of them legitimately in order to buy N replacements
(a losing proposition).
Note, of course, that this still doesn't prevent a counterfeiter
from offering an "upgrade kit" to be applied to one of your
old games at a reduced price to provide a knock-off "new game"!

Date Sujet#  Auteur
26 May 24 * Offshore firmware management12Don Y
26 May 24 +* Re: Offshore firmware management9Joe Gwinn
26 May 24 i`* Re: Offshore firmware management8Don Y
26 May 24 i +- Re: Offshore firmware management1Don Y
26 May 24 i +- Re: Offshore firmware management1Phil Hobbs
26 May 24 i `* Re: Offshore firmware management5Joe Gwinn
26 May 24 i  `* Re: Offshore firmware management4Don Y
26 May 24 i   `* Re: Offshore firmware management3Joe Gwinn
26 May 24 i    `* Re: Offshore firmware management2Don Y
26 May 24 i     `- Re: Offshore firmware management1Don Y
26 May 24 +- Re: Offshore firmware management1john larkin
26 May 24 `- Re: Offshore firmware management1Phil Hobbs

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