Sujet : Re: Instruction Tracing
De : gneuner2 (at) *nospam* comcast.net (George Neuner)
Groupes : comp.archDate : 11. Aug 2024, 18:27:52
Autres entêtes
Organisation : i2pn2 (i2pn.org)
Message-ID : <0tshbjp9igj5d9tqgo0448bcfid8cg26oo@4ax.com>
References : 1 2 3 4 5
User-Agent : ForteAgent/8.00.32.1272
On Sun, 11 Aug 2024 02:41:01 -0500, BGB <
cr88192@gmail.com> wrote:
On 8/10/2024 6:20 PM, Lawrence D'Oliveiro wrote:
On Sat, 10 Aug 2024 17:49:42 -0500, BGB wrote:
Meanwhile, saw a video recently where someone had ported Doom to a 233
MHz PowerPC (running Windows NT4) machine and, its performance was not
good...
>
Not obvious is what combination of factors conspired to cause Doom to
apparently run at single-digit framerates.
Windows NT never meant for games?
>
Windows GDI isn't fast, but it isn't usually *that* slow either.
WinQuake and Quake2 both used GDI to good effect.
>
If Windows GDI performance is seriously broken, this is a different
issue from merely "not meant for games".
GDI was fine for most anything *except* video games.
If you really needed maximum performance, you used DirectX ... and
yes, DirectX was available on NT.