Sujet : Re: Misc: Applications of small floating point formats.
De : cr88192 (at) *nospam* gmail.com (BGB)
Groupes : comp.archDate : 02. Aug 2024, 05:51:11
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <v8hok5$2lec3$1@dont-email.me>
References : 1 2 3 4 5 6
User-Agent : Mozilla Thunderbird
On 8/1/2024 9:28 PM, Lawrence D'Oliveiro wrote:
On Thu, 1 Aug 2024 19:17:00 -0500, BGB wrote:
On 8/1/2024 6:09 PM, Lawrence D'Oliveiro wrote:
>
On Thu, 1 Aug 2024 04:49:50 -0500, BGB wrote:
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IME, typically OpenGL HDR framebuffers used 4x Binary16.
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OpenGL is only for on-screen stuff.
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You can use it for offline rendering as well ...
Not for serious use. Unless you can give some examples?
Off hand, it is harder to confirm which shows would have used OpenGL in particular...
AFAICT: It was used for Appleseed (2004) along with the 3D rendering in shows like "Ghost in the Shell: Stand Alone Complex" and similar.
Apparently also (various shows by "Mainframe Entertainment"):
ReBoot
Donkey Kong Country
Transformers: Beast Wars
...
Though, this is mostly by inference given that these shows were rendered on SGI Workstations (in the 1990s), and thus most likely would have been using OpenGL. Apparently using SoftImage running on IRIX.
Though, a lot of other shows, like "Code Lyoko" were apparently instead using a combination of "Autodesk Maya" and "Mental Ray" (which uses a CPU based raytracer).
The earlier seasons of Miraculous Ladybug are also Maya, but they are jumping ship to Unreal Engine 5 (with apparently the Miraculous Ladybug movie having been rendered in UE5).
Though, if you had asked me, I would have guessed that Season 1 would have been rendered in Source Engine (it seemed to have many of the same types of lighting and shadow issues that Source Engine is known for).
Did find a page listing some movies/TV shows that were using the Unreal Engine for special effects...
https://www.unrealengine.com/en-US/feed?tags=film-television%2CspotlightAlbeit this is apparently mostly running the 3D rendering through Vulkan...
...