Sujet : Re: Misc: Applications of small floating point formats.
De : ldo (at) *nospam* nz.invalid (Lawrence D'Oliveiro)
Groupes : comp.archDate : 02. Aug 2024, 07:43:25
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <v8hv6d$2mklf$1@dont-email.me>
References : 1 2 3 4 5 6 7 8
User-Agent : Pan/0.159 (Vovchansk; )
On Fri, 2 Aug 2024 00:47:56 -0500, BGB wrote:
There are shadows, but given there are not any obvious gradients in
the shadows; they could likely have been pulled off using the
stencil buffer.
There are offline renderers that are built on similar principles to
video-game engines. That’s not the same as using OpenGL for offscreen
rendering.
I know because I did some experiments along these lines when I was
learning Android programming. OpenGL engines tend not to prioritize
efficient retrieval of rendered images back into program-local
offscreen buffers.
Slightly older, same company:
https://www.youtube.com/watch?v=MfT2MaaukrQ&list=PLV4Ztn9euy7TJJrTgY5jgswEo_GY0ZHqj
>
The show is ReBoot...
I think, back in those early days, OpenGL was seriously considered for
use as an offline rendering engine.
Not any more, though.