Sujet : Re: Misc: Applications of small floating point formats.
De : ldo (at) *nospam* nz.invalid (Lawrence D'Oliveiro)
Groupes : comp.archDate : 03. Aug 2024, 06:23:38
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <v8kesq$39ic7$1@dont-email.me>
References : 1 2 3 4 5 6 7 8 9 10 11 12 13
User-Agent : Pan/0.159 (Vovchansk; )
On Fri, 2 Aug 2024 21:23:36 -0500, BGB wrote:
Around the time of OpenGL 3.0, they added FBO's (FrameBuffer Objects),
which allowed rendering directly into a texture without needing to use
glReadPixels followed by glTexImage2D.
That doesn’t help, because those FBOs are intended to be used as textures
for further rendering on-screen.