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On 8/2/2024 7:07 PM, Lawrence D'Oliveiro wrote:
>On Fri, 2 Aug 2024 03:56:35 -0500, BGB wrote:You don't do raytracing in OpenGL...
For batch rendering, it doesn't really need to be efficient though.
Of course it does. Ray-traced renderers can compute hundreds or
thousands of rays per pixel, taking anywhere from minutes to hours per
frame. This is how you produce those cinema-quality 4K (or even 8K)
frames. Anything that can shave a little bit off the time for a single
ray computation can very quickly add up.
That is not the point of using it.
Similarly, not everything needs raytracing.
For many uses, rasterization is fine.
For a lot of shows, you don't even really need 3D.
One might instead go the other direction, and use a 3D renderer with a
cel-shading filter to try to make it fit better with the anime
characters ...
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