Sujet : Re: Is Intel exceptionally unsuccessful as an architecture designer?
De : ldo (at) *nospam* nz.invalid (Lawrence D'Oliveiro)
Groupes : comp.archDate : 20. Sep 2024, 00:40:05
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vcicol$ov66$3@dont-email.me>
References : 1 2 3 4 5 6 7 8 9 10 11 12
User-Agent : Pan/0.160 (Toresk; )
On Thu, 19 Sep 2024 12:54:23 +0200, Terje Mathisen wrote:
The way I implemented it was by updating the "official" back frame
buffer, and compare the update with the visible front buffer. If at any
time a write to the back buffer did not result in something that was
already in the front buffer, I just copied the back buffer to the front
and went on from there.
Is this where the need for “triple buffering” comes from -- the fact that
you need to copy the entire contents of one buffer to another?
The way I understood to do flicker-free drawing was with just two buffers
-- “double buffering”. And rather than swap the buffer contents, you just
swapped the pointers to them.