Re: Oops (Concertina II Going Around in Circles)

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Sujet : Re: Oops (Concertina II Going Around in Circles)
De : mitchalsup (at) *nospam* aol.com (MitchAlsup1)
Groupes : comp.arch
Date : 10. May 2024, 03:09:10
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Organisation : Rocksolid Light
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EricP wrote:

MitchAlsup1 wrote:
EricP wrote:
 
>
 
It is ok to *try* decoding a length from a token that might be an
instruction as long as you toss it away when you later find that it wasn't.
 
You use the tail of the first instruction to select the start of the second.
You use the tail of the first pair to select the start of the second pair.
You use the tail of the first quad to select the start of the second quad.
 
For example, if instructions can be 1..4 tokens long
then the next instruction comes from one of 4 following tokens,
the next instruction pair comes from one of 7 following instruction pairs,
the next instruction quad comes from one of 13 following instruction quads.
 
   Decode0  Decode1  Decode2  Decode3  Decode4  Decode5...
      |        |        |        |        |        |
      v        v        v        v        v        v
   Length0->[--------4:1 Select Mux----------][----------...
      |        |        |        |        |        |
      v        v        |        |        |        |
    Inst0    Inst1      v        v        v        v
            Length1->[----------7:1 Select Mux---------------------]
                        |        |        |        |
                        v        v        v        v
                      Inst2    Inst3  [----------13:1 Select Mux-----------]
                                          |        |       |       |
                                          v        v       v       v
                                        Inst4    Inst5   Inst6   Inst7
 
   <---first pair---><--second pair--><--third pair---><---fourth pair--->
   <-----------first quad------------><--------second quad--------------->
  Treeifying::
    Decode0  Decode1  Decode2  Decode3  Decode4  Decode5...
      |        |        |        |        |        |
      |        |        |      Pinst3->[--------4:1 Select Mux-
      |        |        |        |        |        |
      |        |     Pinst2->[--------4:1 Select Mux----------]
      |        |        |        |        |        |
      |      Pinst1->[--------4:1 Select Mux----------]
      |     Length1     |        |        |        |
      v        v        v        v        v        v
   Length0->[--------4:1 Select Mux----------]
      |        |        |        |        |        |
      v        v        |        |        |        |
    Inst0    Inst1      v        v        v        v
            Length1->[----------2:1×4 Select Mux----------------]
                        |        |        |        |
                        v        v        v        v
                      Inst2    Inst3  [----------2:1×4 Select Mux-----------]
                                          |        |       |       |
                                          v        v       v       v
                                        Inst4    Inst5   Inst6   Inst7
    <---first pair---><--second pair--><--third pair---><---fourth pair--->
   <-----------first quad------------><--------second quad--------------->
  Where Pinsti is a purported instruction decode which may or may not
be selected as an instruction starting point. This gets rid of the
wide multiplexers at the cost of additional 4:1 multiplexers.
 And thanks for taking the time to ASCII-art the figure.

I should have mentioned those muxes are replicated horizontally across
the input token buffer for each offset a pair or quad could start at.
In the above case, the input buffer has space for 8 instruction * 4 tokens,
The first token is offset 0, the first possible pair starts at offset 1,
the last possible pair starts at offset 28, so thats 28 sets of 4:1 muxes
* 4 tokens per instruction * bits-per-token (plus sundry housekeeping bits).

Also I used one-hot select muxes,
To a logic designer, the difference between a 1-hot mux and a binary
mux is a binary to 1-hot decoder--the part actually doing the muxing
is identical.
Also note: to the logic designer, a Find-First circuit produces a
unary (1-hot) output and if you want binary output you put the 1-hot
through aa 1-hot to binary encoder.

                                  that is the 4:1 mux has a 4-bit
one-hot select control and the 7:1 mux has a 7-bit select control,
A  4:1 mux is 1 gate  of delay (and one logic inversion)
a  7:1 mux is 2 gates of delay (and two logic inversions)
A 13:1 mux is 3 gates of delay (and 3 logic inversions)
By treeifying the logic all muxes (as above) become 1 gate delay.

as it is easier to shift a one-hot enable out to the next position,
99% of selection logic anywhere in a pipeline is 1-hot.

and it eliminates the mux binary decoder and length adders for
figuring out where the next pair or quad starts from.
Exactly.

So those wide muxes are really just a layer of AND gates enabled by
one of the select control bits, and a 4 or 7 or 13 input OR.
There are no length adders inside the selection routing tree,
just at the end to sum up the total length of valid instruction bytes
so we know what to increment the fetch RIP by.
Basically, you let each word determine its output and you decode the LOBs of IP to get your starting point.

Date Sujet#  Auteur
25 Apr 24 * Oops (Concertina II Going Around in Circles)53John Savard
25 Apr 24 +* Re: Oops (Concertina II Going Around in Circles)44MitchAlsup1
25 Apr 24 i+* Re: Oops (Concertina II Going Around in Circles)2John Savard
25 Apr 24 ii`- Re: Oops (Concertina II Going Around in Circles)1John Savard
25 Apr 24 i+- Re: Oops (Concertina II Going Around in Circles)1BGB
8 May 24 i`* Re: Oops (Concertina II Going Around in Circles)40John Savard
8 May 24 i +* Re: Oops (Concertina II Going Around in Circles)3John Savard
8 May 24 i i`* Re: Oops (Concertina II Going Around in Circles)2MitchAlsup1
9 May 24 i i `- Re: Oops (Concertina II Going Around in Circles)1John Savard
8 May 24 i +- Re: Oops (Concertina II Going Around in Circles)1John Savard
8 May 24 i `* Re: Oops (Concertina II Going Around in Circles)35MitchAlsup1
9 May 24 i  +* Re: Oops (Concertina II Going Around in Circles)6John Savard
9 May 24 i  i+* Re: Oops (Concertina II Going Around in Circles)3MitchAlsup1
9 May 24 i  ii`* Re: Oops (Concertina II Going Around in Circles)2John Savard
9 May 24 i  ii `- Re: Oops (Concertina II Going Around in Circles)1Thomas Koenig
9 May 24 i  i`* Re: Oops (Concertina II Going Around in Circles)2MitchAlsup1
10 May 24 i  i `- Re: Oops (Concertina II Going Around in Circles)1MitchAlsup1
9 May 24 i  `* Re: Oops (Concertina II Going Around in Circles)28John Savard
9 May 24 i   `* Re: Oops (Concertina II Going Around in Circles)27John Savard
9 May 24 i    `* Re: Oops (Concertina II Going Around in Circles)26John Savard
9 May 24 i     `* Re: Oops (Concertina II Going Around in Circles)25John Savard
9 May 24 i      `* Re: Oops (Concertina II Going Around in Circles)24John Dallman
9 May 24 i       +* Re: Oops (Concertina II Going Around in Circles)21John Savard
10 May 24 i       i`* Re: Oops (Concertina II Going Around in Circles)20John Dallman
10 May 24 i       i +* Re: Oops (Concertina II Going Around in Circles)13John Savard
10 May 24 i       i i+* Re: Oops (Concertina II Going Around in Circles)10MitchAlsup1
10 May 24 i       i ii`* Re: Oops (Concertina II Going Around in Circles)9John Savard
10 May 24 i       i ii +* Re: Oops (Concertina II Going Around in Circles)6MitchAlsup1
11 May 24 i       i ii i+* Re: Oops (Concertina II Going Around in Circles)4John Savard
11 May 24 i       i ii ii+- Re: Oops (Concertina II Going Around in Circles)1John Savard
11 May 24 i       i ii ii`* Re: Oops (Concertina II Going Around in Circles)2MitchAlsup1
11 May 24 i       i ii ii `- Re: Oops (Concertina II Going Around in Circles)1John Savard
11 May 24 i       i ii i`- Re: Oops (Concertina II Going Around in Circles)1John Savard
11 May 24 i       i ii `* Re: Oops (Concertina II Going Around in Circles)2Thomas Koenig
11 May 24 i       i ii  `- Re: Oops (Concertina II Going Around in Circles)1John Savard
10 May 24 i       i i`* Re: Oops (Concertina II Going Around in Circles)2John Dallman
10 May 24 i       i i `- Re: Oops (Concertina II Going Around in Circles)1BGB
10 May 24 i       i +- Re: Oops (Concertina II Going Around in Circles)1BGB
11 May 24 i       i `* Re: Oops (Concertina II Going Around in Circles)5Anton Ertl
11 May 24 i       i  `* Re: Oops (Concertina II Going Around in Circles)4MitchAlsup1
12 May 24 i       i   `* Compiler use of instructions (was: Oops)3Anton Ertl
12 May 24 i       i    `* Re: Compiler use of instructions (was: Oops)2John Levine
13 May 24 i       i     `- Re: Compiler use of instructions1MitchAlsup1
12 May 24 i       `* Re: Oops (Concertina II Going Around in Circles)2John Savard
12 May 24 i        `- Re: Oops (Concertina II Going Around in Circles)1Thomas Koenig
5 May 24 +* Re: Oops (Concertina II Going Around in Circles)6John Savard
6 May 24 i+* Re: Oops (Concertina II Going Around in Circles)3John Savard
7 May 24 ii`* Re: Oops (Concertina II Going Around in Circles)2John Savard
8 May 24 ii `- Re: Oops (Concertina II Going Around in Circles)1John Savard
6 May 24 i`* Re: Oops (Concertina II Going Around in Circles)2John Savard
6 May 24 i `- Re: Oops (Concertina II Going Around in Circles)1MitchAlsup1
12 May 24 `* Re: Oops (Concertina II Going Around in Circles)2John Savard
12 May 24  `- Re: Oops (Concertina II Going Around in Circles)1John Savard

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