Re: Making Lemonade (Floating-point format changes)

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Sujet : Re: Making Lemonade (Floating-point format changes)
De : already5chosen (at) *nospam* yahoo.com (Michael S)
Groupes : comp.arch
Date : 21. May 2024, 12:28:01
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <20240521142801.00004b90@yahoo.com>
References : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
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On Tue, 21 May 2024 13:18:32 +0200
Terje Mathisen <terje.mathisen@tmsw.no> wrote:

Michael S wrote:
On Tue, 21 May 2024 05:49:55 -0000 (UTC)
Thomas Koenig <tkoenig@netcologne.de> wrote:
 
BGB <cr88192@gmail.com> schrieb:
 
Granted, they are not necessarily the option one would go if they
wanted "cheapest possible FPU that is still good enough to be
usable".
>
Though, the point at which an FPU manages to suck badly enough
that one needs to resort to software emulation to make software
work, is probably a lower limit.
>
>
Luckily, "uses 754 formats, but with aggressive cost cutting" can
be "good enough", and so long as they more-or-less deliver a full
width mantissa, and can exactly compute exact-value calculations,
most software is generally going to work. 
>
This will require extensive testing and possibly modification for
a lot of software ported to such a system.  This will drive up
the total cost, presumably far more than any hardware savings.
 
But OTOH, if 1.0+2.0 gives 2.999999, that is, not good enough, so
there is a lower limit here. 
>
An example of a more interesting question is
>
   if (a >= 0.) {
     if (b >= 0) {
       if (a + b < a) {
         printf("We should never get here!\n);
abort();
       }
     }
   } 
 
If I am not mistaken, that should hold on VAX, which has
floating-point very close to BGB ideal. It looks like it would hold
even on less robust formats, like IBM's hex float. I wonder where
it is not true?
 
The biggest difference between IEEE and VAX is that on IEEE when (a
b) then (a - b > 0) while on VAX (a - b >= 0).
 
Of course, IEEE has non-intuitive cases as well.
if (!(a < 0)) {
   if (!(b < 0)) {
     if (!(a + b >= a)) {
       printf("It's IEEE 754, baby!\n);
     }
   }
}
 
What happens when a and/or b is a NaN?
 
Comparisons with NaN should return false, so !(NaN < 0) will be true
(and the same for b), while !(NaN+b >= NaN) will also return true.
 
Is that what you were thinking of?

Yes

 
Terje
 



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