Sujet : Re: Misc: Applications of small floating point formats.
De : ldo (at) *nospam* nz.invalid (Lawrence D'Oliveiro)
Groupes : comp.archDate : 02. Aug 2024, 03:28:09
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <v8hg7p$2k3mm$1@dont-email.me>
References : 1 2 3 4 5
User-Agent : Pan/0.159 (Vovchansk; )
On Thu, 1 Aug 2024 19:17:00 -0500, BGB wrote:
On 8/1/2024 6:09 PM, Lawrence D'Oliveiro wrote:
>
On Thu, 1 Aug 2024 04:49:50 -0500, BGB wrote:
IME, typically OpenGL HDR framebuffers used 4x Binary16.
OpenGL is only for on-screen stuff.
You can use it for offline rendering as well ...
Not for serious use. Unless you can give some examples?