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On Fri, 2 Aug 2024 21:23:36 -0500, BGB wrote:Granted, but one can leave the final ReadPixels for when they want the output image, and use FBOs internally for things like cubemaps, reflections, shadow maps, ...
Around the time of OpenGL 3.0, they added FBO's (FrameBuffer Objects),That doesn’t help, because those FBOs are intended to be used as textures
which allowed rendering directly into a texture without needing to use
glReadPixels followed by glTexImage2D.
for further rendering on-screen.
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