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On Wed, 31 Jul 2024 18:31:35 -0500, BGB wrote:The nicest property of fp8, as seen from a GPUs point of view, is that arbitrary operations can be seen as texture map lookups. I don't think that's how they are implemented but an 8x8->16 FMUL would only need a few very small lookup tables, probably doable even on a regular CPU with 16-element permute operations.
Binary16 is useful for graphics and audio processing.The common format for CG work is OpenEXR, and that allows for 32-bit and
even 64-bit floats, per pixel component. So for example R-G-B-Alpha is 4
components.
The 8-bit formats get a bit more niche; main use-cases mostly to saveHeavily used in AI work.
memory.
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