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On Sat, 3 Aug 2024 03:01:16 -0500, BGB wrote:They are becoming few and far between wrt the big titles, so to speak. DirectX 12 and Vulkan. Programming for DirectX 12 can be a bitch. I am still learning about it. I can get programs running on my Xbox which is fun, but its more complicated than say, Modern OpenGL.
On 8/3/2024 12:32 AM, Lawrence D'Oliveiro wrote:Like I said, there are non-raytraced renderers inspired by video-game
>
But, what I am saying is, a lot of stuff doesn't need raytracing.
engines. They don’t use OpenGL.
And it does take extra tricks (e.g.[...]
things called “light probes”) to get realistic-looking lighting with
them.
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