Sujet : Re: Misc: Applications of small floating point formats.
De : ldo (at) *nospam* nz.invalid (Lawrence D'Oliveiro)
Groupes : comp.archDate : 04. Aug 2024, 05:14:13
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <v8mv6l$3t1j0$2@dont-email.me>
References : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
User-Agent : Pan/0.159 (Vovchansk; )
On Sat, 3 Aug 2024 14:38:11 -0700, Chris M. Thomasson wrote:
On 8/3/2024 2:20 PM, Lawrence D'Oliveiro wrote:
>
On Sat, 3 Aug 2024 03:01:16 -0500, BGB wrote:
On 8/3/2024 12:32 AM, Lawrence D'Oliveiro wrote:
>
But, what I am saying is, a lot of stuff doesn't need raytracing.
Like I said, there are non-raytraced renderers inspired by video-game
engines. They don’t use OpenGL.
They are becoming few and far between wrt the big titles, so to speak.
No they aren’t. A well-known example is the “Eevee” renderer built into
Blender (alongside the ray-traced “Cycles” renderer).
DirectX 12 and Vulkan.
Those are strictly for on-screen use, like OpenGL before them.