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On Sat, 3 Aug 2024 14:38:11 -0700, Chris M. Thomasson wrote:I was referring to new state of the art games; they don't use OpenGL.
On 8/3/2024 2:20 PM, Lawrence D'Oliveiro wrote:No they aren’t. A well-known example is the “Eevee” renderer built into
>On Sat, 3 Aug 2024 03:01:16 -0500, BGB wrote:>
>On 8/3/2024 12:32 AM, Lawrence D'Oliveiro wrote:>
>
But, what I am saying is, a lot of stuff doesn't need raytracing.
Like I said, there are non-raytraced renderers inspired by video-game
engines. They don’t use OpenGL.
They are becoming few and far between wrt the big titles, so to speak.
Blender (alongside the ray-traced “Cycles” renderer).
DirectX 12 and Vulkan.Those are strictly for on-screen use, like OpenGL before them.
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