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Sometimes I just want to make a cube map, move the camera inside of the cube, texture map it with regard to the geometry vertex buffer, and create a little game in the fragment shaders themselves, some uniforms for some game variables... :^) The shader can center itself on all 6 faces. Inside and Outside of a given cube. So, 12 faces total, render what is visible. I have a lot of work done in Modern OpenGL. Trying to port it to DirectX 12 is a bitch and a half.... Damn it!Pacman in a shader comes to mind:
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