Sujet : Re: Instruction Tracing
De : already5chosen (at) *nospam* yahoo.com (Michael S)
Groupes : comp.archDate : 12. Aug 2024, 08:56:07
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <20240812105607.00000a89@yahoo.com>
References : 1 2 3 4
User-Agent : Claws Mail 3.19.1 (GTK+ 2.24.33; x86_64-w64-mingw32)
On Sun, 11 Aug 2024 21:08:44 -0400
Josh Vanderhoof <
x@y.z> wrote:
BGB <cr88192@gmail.com> writes:
Meanwhile, saw a video recently where someone had ported Doom to a
233 MHz PowerPC (running Windows NT4) machine and, its performance
was not good...
>
Not obvious is what combination of factors conspired to cause Doom
to apparently run at single-digit framerates.
>
Video mentioned that it was drawing using GDI calls, but this by
itself wouldn't explain the level of slowness seen in the video.
>
Like, presumably, this would require around 90% + of the clock
cycles going into overhead, which seems a bit much.
>
>
Reference:
https://www.youtube.com/watch?v=LAkSJ-HqKw8
I think NT4 was before CreateDIBSection existed. Probably much slower
without that.
NT4 has CreateDIBSection.