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On Wed, 18 Sep 2024 16:23:01 +0000, MitchAlsup1 wrote:In human terms, those 400 memory cycles are completely negligible. For most purposes, anything else than 100 milliseconds is an instant response. For high-speed games played by experts, 10 milliseconds is a good target. For the most demanding tasks, such as making music, 1 millisecond might be required.
On the other hand, and this is where the deprecation of the CPUs comeBut if it’s supposed to be for “interactive” use, it’s still going to take
in, The engines consuming the data are bandwidth machines {GPUs and
Inference engines} which are quite insensitive to latency (they are not
not latency bound machines like CPUs).
>
When doing GPUs, a memory access taking 400 cycles would hardly degrade
the overall GPU performance--while it would KILL any typical CPU
architecture.
those 400 memory-cycle times to return a response.
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