Re: Got Quake 2 running on my MRISC32 FPGA computer

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Sujet : Re: Got Quake 2 running on my MRISC32 FPGA computer
De : chris.m.thomasson.1 (at) *nospam* gmail.com (Chris M. Thomasson)
Groupes : comp.arch
Date : 20. Dec 2024, 06:29:31
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vk2vbr$3a20d$1@dont-email.me>
References : 1 2 3
User-Agent : Mozilla Thunderbird
On 12/16/2024 6:04 PM, BGB wrote:
On 12/16/2024 3:25 PM, Chris M. Thomasson wrote:
On 12/15/2024 3:32 PM, Marcus wrote:
Some progress...
>
Earlier this year I spent some time porting Quake 2 to my MRISC32 based
computer. It required some refactoring since Quake 2 used a modular
rendering and game logic system based on dynamically loaded libraries
(DLLs). My computer isn't that fancy, so I had to get everything
statically linked into a single executable ELF32 binary (and the
Quake 2 source code didn't support that at all).
>
My patched source code: https://gitlab.com/mbitsnbites/mc1-quake2
>
When I finally got a working build, it only worked in my simulator but
not on my FPGA board, so I dropped the effort.
>
Yesterday, however, I went and bumped my GNU toolchain to GCC 15.x and
fixed a few bugs in my MRISC32 back end, and lo and behold, the binary
actually started working on the FPGA (not sure if it was a compiler bug
or if it's a CPU implementation bug that got hidden by the compiler
update).
>
Video: https://vimeo.com/1039476687
>
It's not much (about 10 FPS at 320x180 resolution), but at least it's
progress.
>
Well done. :^)
 I had failed to say so in my own response, but I will agree to the sentiment. Getting Quake 2 working at double-digit framerates, is a worthwhile achievement.
  I have yet to get the Quake series games running at double-digit framerates at 50 MHz in my case (except in limited cases, like small rooms or looking at a wall).
 Nor have I succeeded in implementing a 75 or 100 MHz core that does much better (things tend to get wrecked by other issues, like needing to use small cache sizes or increase instruction latency to pass timing, which ends up being worse for performance than just running at a lower clock speed).
 Granted, I had been primarily focusing on 64-bit designs here.
 ...
 
Have you tried mod instance before? Here is an example animation of mine:
https://youtu.be/C3Z9U2H71HI

Date Sujet#  Auteur
16 Dec00:32 * Got Quake 2 running on my MRISC32 FPGA computer8Marcus
16 Dec15:32 +- Re: Got Quake 2 running on my MRISC32 FPGA computer1Terje Mathisen
16 Dec20:57 +- Re: Got Quake 2 running on my MRISC32 FPGA computer1BGB
16 Dec22:25 `* Re: Got Quake 2 running on my MRISC32 FPGA computer5Chris M. Thomasson
17 Dec03:04  `* Re: Got Quake 2 running on my MRISC32 FPGA computer4BGB
17 Dec05:58   +* Re: Got Quake 2 running on my MRISC32 FPGA computer2Chris M. Thomasson
20 Dec21:30   i`- Re: Got Quake 2 running on my MRISC32 FPGA computer1BGB
20 Dec06:29   `- Re: Got Quake 2 running on my MRISC32 FPGA computer1Chris M. Thomasson

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