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Anton Ertl wrote:EricP <ThatWouldBeTelling@thevillage.com> writes:
As SIMD no longer requires alignment, presumably code no longer
does so.
Yes, if you use AVX/AVX2, you don't encounter this particular Intel
stupidity.
Recently, on the last day (Dec 25th) of Advent of Code, I had a
problem which lent itself to using 32-bit bitmaps: The task was to
check which locks were compatible with which keys, so I ended up with
code like this:
let mut part1 = 0;
for l in li..keylocks.len() {
let lock = keylocks[l];
for k in 0..li {
let sum = lock & keylocks[k];
if sum == 0 {
part1 += 1;
}
}
}
Telling the rust compiler to target my AVX2-capable laptop CPU (an
Intel i7), I got code that simply amazed me: The compiler unrolled
the inner loop by 32, ANDing 4 x 8 keys by 8 copies of the current
lock into 4 AVX registers (vpand), then comparing with a zeroed
register (vpcmpeqd) (generating -1/0 results) before subtracting
(vpsubd) those from 4 accumulators.
This resulted in just 12 instructions to handle 32 tests.
The final code, with zero unsafe/asm/intrinsics, took 5.8
microseconds to run all the needed parsing/setup/initialization and
then test 62500 combinations, so just 93 ps per key/lock test!
There was no attempt to check for 32-byte algnment, it all just
worked. :-)
The task is of course embarrassingly parallelizable, but I suspect
the overhead of starting 4 or 8 threads will be higher than what I
would save? I guess I'll have to test!
Terje
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