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But, for a 64-bit adder, still basically need to give it a clock-cycle to do its thing. Though, not like 32 is particularly fast either; hence part of the whole 2 cycle latency on ALU ops thing. Mostly has to do with ADD/SUB (and CMP, which is based on SUB).
Admittedly part of why I have such mixed feelings on full compare-and- branch:CMP can be implemented without a SUB using the '<' and '>' operators which I think work left to right. It should give a little better timing.
Pro: It can offer a performance advantage (in terms of per-clock);
Con: Branch is now beholden to the latency of a Subtract.
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