Sujet : Re: older copy protection...
De : chris.m.thomasson.1 (at) *nospam* gmail.com (Chris M. Thomasson)
Groupes : comp.archDate : 15. May 2025, 00:04:11
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <10037hd$2o7l0$1@dont-email.me>
References : 1
User-Agent : Mozilla Thunderbird
On 5/13/2025 3:55 PM, Chris M. Thomasson wrote:
Does anybody know the hardware used to create the copy protection in the old Dungeon Master game?
http://dmweb.free.fr/community/documentation/copy-protection/copy- protection/
http://dmweb.free.fr/community/documentation/copy-protection/copy- protection-atari-st/
Does anybody know the hardware? Here is a relevant snip from the links:
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As the developer of both Dungeon Master and the software portion of its copy protection, I knew that eventually the copy protection would be broken, but that the longer it held out the less damage we would suffer when it was broken. We had the advantage of owning the patent on a floppy-disk copy protection scheme that required a $40,000 specialized hardware device to write the disks. It was impossible to create a disk image without this hardware, and the hardware itself was out of production. That meant that as long as there were enough layers on the copy protection, and these layers took long enough to crack, the only way to own the game was to buy it. The copy protection scheme took a couple of weeks to create, and while this added cost to the production without adding value for the customer, it was time well spent. The copy protection was based on many redundant, overlapping and isolated checks and cross checks. The copy protection was developed with the assumption that the cracker would be armed with a hardware emulator and developed with an awareness of the capabilities and limitations of the commonly available emulators of the time.
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