Re: Improving build system

Liste des GroupesRevenir à ca embedded 
Sujet : Re: Improving build system
De : david.brown (at) *nospam* hesbynett.no (David Brown)
Groupes : comp.arch.embedded
Date : 14. May 2025, 10:03:56
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <1001m9t$2drv1$1@dont-email.me>
References : 1
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On 13/05/2025 17:57, pozz wrote:
As some of you remember, some weeks ago we had a discussion on the build system of an embedded project.  I declared I usually use the graphical IDE released by silicon manufacturer (in my case, Atmel Studio and MCUXpresso IDE) and some of you suggested to improve this build system using a command line tool, such as the universal make.  Better if used in Linux or Linux-based system, such as msys or WSL.
 I also declared I had many issues fine tuning a cross-platform Makefile that works in Windows and Linux-like shells at the same time and some of you suggested to use only WSL or msys, not Windows CMD shell.
 Recently I found some time to try again and I wrote a decent Makefile as a starting point.  Now the command make, launched in a msys/mingw32 shell, is able to build my project, at least a specific build configuration, what I name "simulator".
 My projects usually have multiple build configurations. A few for different models of the same device, such as LITE, NORMAL and FULL.
Moreover, I have at least two different targets: embedded and simulator. The embedded target is the normal product, usually running on a Cortex-M or AVR8 MCU. The simulator target runs directly on Windows. I use it very often, because I found it's much faster and simpler to build native binaries and debug such processes. Of course, building a simulator needs a different compilers, such as msys2/mingw32 or WSL/gcc.
I also have a DEBUG build configuration (target=embedded) useful for some debugging directly on the target (no watchdog, uart logging enabled and so on).
 So I could have 7 different build configurations: LITE|NORMAL|FULL for EMBEDDED|SIMULATOR plus DEBUG.
 I think it isn't difficult to change my Makefile to process commands of type:
     make CONFIG=LITE TARGET=embedded
    make CONFIG=FULL TARGET=simulator
    make CONFIG=DEBUG
 There are many compiler options that are common to all builds (-Wall, -std=c99 and so on).  Some options are target specific (for example -DQUARTZ_FREQ_MHZ=16 -Isrc/ports/avr8 for embedded or -Isrc/ports/mingw32 for simulator).
 I could generate the correct options by using ifeq() in Makefile.
 How to choose the correct toolchain? Embedded target needs arm-gcc toolchain, for example in
    C:\Program Files (x86)\Atmel\Studio\7.0\toolchain\arm\arm-gnu-toolchain\bin
 while simulator targets needs simply gcc.
 How do you choose toolchain in Makefile?  I think one trick is using the prefix.  Usually arm-gcc is arm-none-eabi-gcc.exe, with "arm-none-eabi-" prefix.  Is there other approach?
 I don't know if I could install arm-gcc in msys2 (I'm quite sure I can install it in WSL), but for legacy projects I need to use the Atmel Studio toolchain.  How to call Atmel Studio arm toolchain installed in
    C:\Program Files (x86)\Atmel\Studio\7.0\toolchain\arm\arm-gnu-toolchain\bin
 from msys shell?  Should I change the PATH and use arm-none-eabi- prefix?
 
You are asking a lot of questions here.  They are good questions, but it would be a very long post if I tried to answer them all fully.  So instead, I will try to give a few hints and suggestions that you can take further.  I'll put numbers on them in case you want to reference them in replies.
1.
Windows path naming is insane.  Fortunately, you can almost always override it.  Whenever you install any serious program in Windows, especially if you ever want to refer to it from the command line, batch files, makefiles, etc., avoid names with spaces or "awkward" characters.   I recommend making top-level directories like "progs" or "compilers" and putting the tools in there as appropriate.  This also makes it vastly easier to copy tools to other machines.  And since you should never upgrade your toolchains - merely add new versions to your collection, in separate directories - it is easier if they are better organised.
2.
You don't need to use bash or other *nix shells for makefile or other tools if you don't want to.  When I do builds on Windows, I run "make" from a normal command line (or from an editor / IDE).  It is helpful to have msys2's usr/bin on your path so that make can use *nix command-line utilities like cp, mv, sed, etc.  But if you want to make a minimal build system, you don't need a full msys2 installation - you only need the utilities you want to use, and they can be copied directly (unlike with Cygwin or WSL).
Of course you /can/ use fuller shells if you want.  But don't make your makefiles depend on that, as it will be harder to use them from IDEs, editors, or any other automation.
And of course you will want an msys2/mingw64 (/not/ old mingw32) for native gcc compilation.  Don't bother with WSL unless you actually need a fuller Linux system - and if you /do/ need that, dump the wasteful crap that is Windows and use Linux for your development.  Build speeds will double on the same hardware.  (In my testing, done a good while back, I did some comparisons of a larger build on different setups on the same PC, using native Windows build as the baseline.  Native Linux builds were twice the speed.  Running VirtualBox on Windows host, with a Linux virtual machine, or running VirtualBox on Linux with a Windows virtual machine, both beat native Windows solidly.)
3.
Makefiles can be split up.  Use "include" - and remember that you can do so using macros.  In my makefile setups, I have a file "host.mk" that is used to identify the build host, then pull in a file that is specific to the host:
# This is is for identifying host computer to get the paths right
ifeq ($(OS),Windows_NT)
   # We are on a Windows machine
   host_os := windows
   host := $(COMPUTERNAME)
else
   # Linux machine
   host_os := linux
   host := $(shell hostname)
endif
ifeq "$(call file-exists,makes/host_$(host).mk)" "1"
   include makes/host_$(host).mk
else
   $(error No host makefile host_$(host).mk found)
endif
Then I have files like "host_xxx.mk" for a computer named "xxx", containing things like :
toolchain_path := /opt/gcc-arm-none-eabi-10-2020-q4-major/bin/
or
toolchain_path := c:/micros/gcc-arm-none-eabi-10_2020-q4-major/bin/
All paths to compilers and other build-related programs are specified in these files.  The only things that are taken from the OS path are standard and common programs that do not affect the resulting binary files.
Then I have a "commands.mk" file with things like :
ATDEP := @
toolchain_prefix := arm-none-eabi-
CCDEP := $(ATDEP)$(toolchain_path)$(toolchain_prefix)gcc
CC := $(AT)$(CCACHE) $(toolchain_path)$(toolchain_prefix)gcc
LD := $(AT)$(toolchain_path)$(toolchain_prefix)gcc
OBJCOPY := $(AT)$(CCACHE) $(toolchain_path)$(toolchain_prefix)objcopy
OBJDUMP := $(AT)$(CCACHE) $(toolchain_path)$(toolchain_prefix)dump
SIZE := $(AT)$(CCACHE) $(toolchain_path)$(toolchain_prefix)size
Put CONFIG dependent stuff in "config_full.mk" and similar files.  Put TARGET specific stuff in "target_simulator.mk".  And so on.  It makes it much easier to keep track of things, and you only need a few high-level "ifeq".
Keep your various makefiles in a separate directory.  Your project makefile is then clear and simple - much of it will be comments about usage (parameters like CONFIG).
4.
Generate dependency files, using the same compiler and the same include flags and -D flags as you have for the normal compilation, but with flags like -MM -MP -MT and -MF to make .d dependency files.  Include them all in the makefile, using "-include" so that your makefile does not stop before they are generated.
5.
Keep your build directories neat, separate from all source directories, and mirroring the tree structure of the source files.  So if you have a file "src/gui/main_window.c", and you are building with CONFIG=FULL TARGET=embedded, the object file generated should go in something akin to "builds/FULL/embedded/obj/src/gui/main_window.o".  I like to have separate parts for obj (.o files), dep (.d files), and bin (linked binaries, map files, etc.).  You could also mix .d and .o files in the same directory if you prefer.
This means you can happily do incremental builds for all your configurations and targets, and don't risk mixing object files from different setups.
6.
Learn to use submakes.  When you use plain "make" (or, more realistically, "make -j") to build multiple configurations, have each configuration spawned off in a separate submake.  Then you don't need to track multiple copies of your "TARGET" macro in the same build - each submake has just one target, and one config.

Date Sujet#  Auteur
13 May 25 * Improving build system19pozz
13 May 25 +- Re: Improving build system1Nicolas Paul Colin de Glocester
14 May 25 +* Re: Improving build system16David Brown
14 May 25 i+* Re: Improving build system11pozz
15 May 25 ii+* Re: Improving build system4Nicolas Paul Colin de Glocester
15 May 25 iii`* Re: Improving build system3David Brown
16 May 25 iii `* Re: Improving build system2Nicolas Paul Colin de Glocester
16 May 25 iii  `- Re: Improving build system1David Brown
15 May 25 ii`* Re: Improving build system6David Brown
15 May 25 ii `* Re: Improving build system5pozz
16 May 25 ii  `* Re: Improving build system4David Brown
16 May 25 ii   `* Re: Improving build system3pozz
16 May 25 ii    `* Re: Improving build system2David Brown
16 May 25 ii     `- Re: Improving build system1pozz
15 May 25 i+- Re: Improving build system1David Brown
16 May 25 i`* Re: Improving build system3pozz
16 May 25 i `* Re: Improving build system2David Brown
17 May 25 i  `- Re: Improving build system1pozz
14 May 25 `- Re: Improving build system1Stefan Reuther

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