Sujet : Re: Improving build system
De : pozzugno (at) *nospam* gmail.com (pozz)
Groupes : comp.arch.embeddedDate : 14. May 2025, 22:51:26
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <100338u$2c42e$1@dont-email.me>
References : 1 2
User-Agent : Mozilla Thunderbird
Il 14/05/2025 11:03, David Brown ha scritto:
On 13/05/2025 17:57, pozz wrote:
[...]
You are asking a lot of questions here. They are good questions, but it would be a very long post if I tried to answer them all fully. So instead, I will try to give a few hints and suggestions that you can take further. I'll put numbers on them in case you want to reference them in replies.
Ok, thank you very much for your time.
1.
Windows path naming is insane. Fortunately, you can almost always override it. Whenever you install any serious program in Windows, especially if you ever want to refer to it from the command line, batch files, makefiles, etc., avoid names with spaces or "awkward" characters. I recommend making top-level directories like "progs" or "compilers" and putting the tools in there as appropriate. This also makes it vastly easier to copy tools to other machines. And since you should never upgrade your toolchains - merely add new versions to your collection, in separate directories - it is easier if they are better organised.
I know, but not all software installers work well if you change their default installation path. When it comes to stupid and big IDEs (such as Atmel/Microchip Studio), I prefer to avoid changing the default installation path (C:\Program Files (x86)\Atmel...) to avoid other obscure issues.
It is already a miracle if that software runs without problems with the default installation path. I don't want to imagine what happens if I changed it.
Anyway until now I didn't find issues with spaces. Even in msys2 shell I can use "/c/Program\ Files\ (x86)/...".
The other IDE I use is MCUXpresso. It is Eclipse based so I installed it in c:\ without any temptations.
2.
You don't need to use bash or other *nix shells for makefile or other tools if you don't want to. When I do builds on Windows, I run "make" from a normal command line (or from an editor / IDE). It is helpful to have msys2's usr/bin on your path so that make can use *nix command-line utilities like cp, mv, sed, etc. But if you want to make a minimal build system, you don't need a full msys2 installation - you only need the utilities you want to use, and they can be copied directly (unlike with Cygwin or WSL).
Of course you /can/ use fuller shells if you want. But don't make your makefiles depend on that, as it will be harder to use them from IDEs, editors, or any other automation.
In the beginning (some years ago) I started installing GNU Make for Windows, putting it in c:\tools\make. Then I created a simple Makefile and tried to process it on a standard Windows command line. It was a mess! I remember there were many issues regarding: slash/backslash on file paths, lack of Unix commands (rm, mv, ...) and so on. Native Windows tools need backslash in the paths, but some unix tools need slash. It was a mess to transform the paths between the two forms.
After this attempt, I gave up. I thought it was much better to use the IDE and build system suggested by the MCU manufacturer.
Now I'm trying a Unix shell in Windows (msys, WSL or even the bash installed with git) and it seems many issues I had are disappearing.
And of course you will want an msys2/mingw64 (/not/ old mingw32) for native gcc compilation.
The goal of the simulator is to detect problems on the software that runs directly on Windows, without flashing, debug probes and so on. I increased my productivity a lot when I started this approach.
Obviously, the software running on Windows (the simulator) should be very similar to the sofware running on the embedded target. Cortex-M MCUs are 32-bits so I thought it should be better to use a 32-bits compiler even for the simulator.
Moreover, I think many issues aries on a 64-bits compilation, for example static allocated buffers that would be too small on a 64-bits platforms. Or some issues on serializers.
Don't bother with WSL unless you actually need a fuller Linux system - and if you /do/ need that, dump the wasteful crap that is Windows and use Linux for your development. Build speeds will double on the same hardware. (In my testing, done a good while back, I did some comparisons of a larger build on different setups on the same PC, using native Windows build as the baseline. Native Linux builds were twice the speed. Running VirtualBox on Windows host, with a Linux virtual machine, or running VirtualBox on Linux with a Windows virtual machine, both beat native Windows solidly.)
I completely agree with you. At the moment msys2 seems ok.
3.
Makefiles can be split up. Use "include" - and remember that you can do so using macros. In my makefile setups, I have a file "host.mk" that is used to identify the build host, then pull in a file that is specific to the host:
# This is is for identifying host computer to get the paths right
ifeq ($(OS),Windows_NT)
# We are on a Windows machine
host_os := windows
host := $(COMPUTERNAME)
else
# Linux machine
host_os := linux
host := $(shell hostname)
endif
ifeq "$(call file-exists,makes/host_$(host).mk)" "1"
include makes/host_$(host).mk
else
$(error No host makefile host_$(host).mk found)
endif
Then I have files like "host_xxx.mk" for a computer named "xxx", containing things like :
toolchain_path := /opt/gcc-arm-none-eabi-10-2020-q4-major/bin/
or
toolchain_path := c:/micros/gcc-arm-none-eabi-10_2020-q4-major/bin/
All paths to compilers and other build-related programs are specified in these files. The only things that are taken from the OS path are standard and common programs that do not affect the resulting binary files.
It is an interesting and uncommon (at least for me) approach.
What happens if multiple developers work on the same repository? Are they forced to create a host_xxx.mk for all their development machines? Should the host_xxx.mk files be added to the repository?
I guess the only goal of host_xxx.mk is to avoid changing PATH before make. Why don't you like setting the PATH according to the project you're working on?
Then I have a "commands.mk" file with things like :
ATDEP := @
toolchain_prefix := arm-none-eabi-
CCDEP := $(ATDEP)$(toolchain_path)$(toolchain_prefix)gcc
CC := $(AT)$(CCACHE) $(toolchain_path)$(toolchain_prefix)gcc
LD := $(AT)$(toolchain_path)$(toolchain_prefix)gcc
OBJCOPY := $(AT)$(CCACHE) $(toolchain_path)$(toolchain_prefix)objcopy
OBJDUMP := $(AT)$(CCACHE) $(toolchain_path)$(toolchain_prefix)dump
SIZE := $(AT)$(CCACHE) $(toolchain_path)$(toolchain_prefix)size
Put CONFIG dependent stuff in "config_full.mk" and similar files. Put TARGET specific stuff in "target_simulator.mk". And so on. It makes it much easier to keep track of things, and you only need a few high-level "ifeq".
Keep your various makefiles in a separate directory. Your project makefile is then clear and simple - much of it will be comments about usage (parameters like CONFIG).
Yes, splitting makefiles is a good suggestion.
4.
Generate dependency files, using the same compiler and the same include flags and -D flags as you have for the normal compilation, but with flags like -MM -MP -MT and -MF to make .d dependency files. Include them all in the makefile, using "-include" so that your makefile does not stop before they are generated.
I have to admit that ChatGPT helped me to create the Makefile. The CFLAGS include -MMD and -MP and at the end I have
-include $(DEP_FILES)
Of course, DEP_FILES are:
DEP_FILES := $(OBJ_FILES:.o=.d)
Sincerely I don't know if it is good, but I tried to change an include file and related C files are compiled again as expected (so I think the dependency are correctly managed).
There's a thing that doesn't work. If I change the Makefile itsel, for example changing CFLAGS adding a new compiler option, I need to manually invoke a clean.
5.
Keep your build directories neat, separate from all source directories, and mirroring the tree structure of the source files. So if you have a file "src/gui/main_window.c", and you are building with CONFIG=FULL TARGET=embedded, the object file generated should go in something akin to "builds/FULL/embedded/obj/src/gui/main_window.o". I like to have separate parts for obj (.o files), dep (.d files), and bin (linked binaries, map files, etc.). You could also mix .d and .o files in the same directory if you prefer.
This means you can happily do incremental builds for all your configurations and targets, and don't risk mixing object files from different setups.
Yes, perfectly agreed.
6.
Learn to use submakes. When you use plain "make" (or, more realistically, "make -j") to build multiple configurations, have each configuration spawned off in a separate submake. Then you don't need to track multiple copies of your "TARGET" macro in the same build - each submake has just one target, and one config.
I don't think I got the point. Now I invoke the build of a single build configuration. Are you talking about running make to build multiple configurations at the same time?