Sujet : Re: 'Graphics' of libwy
De : ross.a.finlayson (at) *nospam* gmail.com (Ross Finlayson)
Groupes : comp.lang.c++Date : 16. Dec 2024, 00:12:43
Autres entêtes
Message-ID : <ZbCcnfxkCtzD_8L6nZ2dnZfqnPWdnZ2d@giganews.com>
References : 1 2 3
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On 12/15/2024 02:57 PM, wij wrote:
On Sun, 2024-12-15 at 13:43 +0100, Bonita Montero wrote:
Am 15.12.2024 um 11:04 schrieb wij:
I had headache whenevr I think about graphics in C++. Why C++ does not provide
a graphics library (lots complaint about this), not even a simplest one for
demonstrating its 'power' of C++ itself? Then, I suddenly realized that the
minimal answer is already there because the resolution of modern text screen
(emulator) is barely enough (width can be >320).
>
https://www.cairographics.org/cairomm/
>
I managed to compile a tutorial program. I think I need a light-weight raster
graphics library.
>
>
It reminds of a "light user interface" that all sorts
of I/O "input editors" and "renderers" have facilities
ranging from the tty terminal to small and large touchscreens,
vis-a-vis things like "windows" and panels and so on, the canvas,
with regards to defining "experiences" as they may be,
from the tty to "widgets", then as with regards to graphical
data, and rendering, usually enough raster imaging after
drawing "graphical user interface" widgets and having
input editors or buttons, as to building experiences
to a "light user interface" abstraction, then for
surfacing with regards to what's available,
like menuing in the tty, this kind of thing.