Sujet : Re: 'Graphics' of libwy
De : lynnmcguire5 (at) *nospam* gmail.com (Lynn McGuire)
Groupes : comp.lang.c++Date : 17. Dec 2024, 01:41:02
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vjqhau$1ceif$1@dont-email.me>
References : 1
User-Agent : Mozilla Thunderbird
On 12/15/2024 4:04 AM, wij wrote:
I had headache whenevr I think about graphics in C++. Why C++ does not provide
a graphics library (lots complaint about this), not even a simplest one for
demonstrating its 'power' of C++ itself? Then, I suddenly realized that the
minimal answer is already there because the resolution of modern text screen
(emulator) is barely enough (width can be >320).
...
I totally agree that C++ should have a graphics library and a user interface library both.
Have you looked at
https://wxwidgets.org/"wxWidgets is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Ruby, Lua, Perl and several other languages, and unlike other cross-platform toolkits, wxWidgets gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature."
Lynn