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On 10/07/2024 15:54, Janis Papanagnou wrote:Values passed (including values of pointers [used for arrays]) are>
handled (in the functions) as copies and cannot change the original
entities (values or dereferenced objects) in the calling environment.
To make it possible to change entities in the calling environment
in "C" you have to implement the necessary indirection by pointers.
>
You don't have to do anything at all:
>
#include <stdio.h>
typedef unsigned char byte;
typedef byte vector[4];
>
void F(vector a) {
a[0]+=3;
a[1]+=3;
}
>
int main(void) {
vector v = {10,20,30,40};
>
printf("%d %d %d %d\n", v[0], v[1], v[2], v[3]); // 10 20 30 40
F(v);
printf("%d %d %d %d\n", v[0], v[1], v[2], v[3]); // 13 23 30 49
}
>
Here it looks superficially as though 'v' is passed by value (and it
is of a size that the ABI /would/ pass by value), yet F changes its
caller's data, perhaps unintentionally.
Your insistence is amazing./I/ am amazed at everyone's insistence that there is nothing
remarkable about this, and that it is nothing at all like
pass-by-reference.
>
So, how do I write F in C so that the caller's data is unchanged?
Sure, true pass-by-reference has some extra properties, but if I
wanted to duplicate the behaviour of the above in my language, I have
to use pass-by-reference.
In C you get that behaviour anyway (possibly to the surprise of many),
in a language which only has pass-by-value, and without needing
explicit pointers.
That really is remarkable. And not unsafe at all!
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