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On 10/07/2024 21:47, Keith Thompson wrote:bart <bc@freeuk.com> writes:>On 10/07/2024 15:54, Janis Papanagnou wrote:Here's a modified version of your program:Values passed (including values of pointers [used for arrays]) are>
handled (in the functions) as copies and cannot change the original
entities (values or dereferenced objects) in the calling environment.
To make it possible to change entities in the calling environment
in "C" you have to implement the necessary indirection by pointers.
>
You don't have to do anything at all:
>
#include <stdio.h>
typedef unsigned char byte;
typedef byte vector[4];
>
void F(vector a) {
a[0]+=3;
a[1]+=3;
}
>
int main(void) {
vector v = {10,20,30,40};
>
printf("%d %d %d %d\n", v[0], v[1], v[2], v[3]); // 10 20 30 40
F(v);
printf("%d %d %d %d\n", v[0], v[1], v[2], v[3]); // 13 23 30 49
}
>
Here it looks superficially as though 'v' is passed by value (and it
is of a size that the ABI /would/ pass by value), yet F changes its
caller's data, perhaps unintentionally.
```
#include <stdio.h>
typedef unsigned char byte;
typedef byte vector[4];
void F(vector a) {
a[0]+=3;
a[1]+=3;
printf("In F\n");
printf(" a is of type %s\n",
_Generic(a, vector: "vector", byte*: "byte*"));
printf(" a = %p\n", (void*)a);
printf(" a+1 = %p\n", (void*)(a+1));
printf(" sizeof a = %zu\n", sizeof a);
printf(" *a = %d\n", *a);
}
int main(void) {
vector v = {10,20,30,40};
printf("%d %d %d %d\n", v[0], v[1], v[2], v[3]); // 10 20 30
40
F(v);
printf("%d %d %d %d\n", v[0], v[1], v[2], v[3]); // 13 23 30 49
}
```
The output is:
```
10 20 30 40
In F
a is of type byte*
a = 0x7ffdf0158d44
a+1 = 0x7ffdf0158d45
sizeof a = 8
*a = 13
13 23 30 40
```
(The pointer values will vary.)
Make a copy of the array data if you need to change a local copy, orYour insistence is amazing./I/ am amazed at everyone's insistence that there is nothing
remarkable about this, and that it is nothing at all like
pass-by-reference.
>
So, how do I write F in C so that the caller's data is unchanged?
define it as const so the function can't change it, or wrap the array in
a struct.
Sure, true pass-by-reference has some extra properties, but if ISo your language has pass-by-reference. Great. I'm sure we're all
wanted to duplicate the behaviour of the above in my language, I have
to use pass-by-reference.
very
happy for you.
Apparently so has C! At least, there is enough of a mish-mash between
by-value, by-reference, and explicit pointers, that it provides most
of the benefits that true by-reference gives.
What the effective passing mode is, is unknown.
But I think ascribing
the behaviour of your program above as due to 'pass by value' is
misleading. The 'value' of what?
'pass by reference' doesn't quite cover it, but it's a closer match to
that behaviour.
Which is more unsafe out these:
>
* Someone thinks that that 'v' parameter is passed by-value (because
everything in C is), and the caller's data is therefore safe. No
need to use 'const' either.
>
* Someone thinks, even eroneously, that the 'v' parameter is passed by
reference, so theyt take care not to directly modify it, or they
will think about using 'const'.
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