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On 20/03/2025 13:36, Scott Lurndal wrote:bart <bc@freeuk.com> writes:On 20/03/2025 12:09, Tim Rentsch wrote:Michael S <already5chosen@yahoo.com> writes:>>I suspected that, but was not sure, so suggested to DFS a type that I am>
sure about.
The width of char and [un]signed char must be at least 8 bits.
The width of [un]signed short must be at least 16 bits.
The width of [un]signed int must be at least 16 bits.
The width of [un]signed long must be at least 32 bits.
The width of [un]signed long long must be at least 64 bits.
>
That should be easy enough to remember now.
That table suggests that any program mixing 'short' and 'int' is
suspect. If 'int' doesn't need to store values beyond 16 bits, then why
not use 'short'?
>
'long' is another troublesome one. If the need is for 32-bit values,
then it's surprisingly rare in source code.
Long is useless, because Microsoft made the mistake of defining
'long' as 32-bits on 64-bit architectures, while unix and linux
define it as 64-bits.
Unix and Linux define it as 32 bits on 32-bit architectures and 64 bits
on 64-bit ones.
So long can't be used in programs intended to be portable to
other operating systems.
As defined by Unix/Linux, long is not portable between different
Unix/Linux OSes if they run on a different architecture.
As defined by Microsoft, long is portable between Windows OSes even on
different architectures.
'long long' is defined as a 64-bit<snip>type in both Windows and Linux.
Using the defined width types is far better (e.g. uint64_t);
even if the standard allows the type to not exist on a particular
implementation. No useful implementation would fail to define
uint64_t in these modern times.
The problem with 'long' manifests itself there too, since on Linux,
'int64_t' appears to be commonly defined on top of 'long' for 32-bit
systems, and 'long long' for 64-bit ones.
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