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On 07/03/2024 17:35, Kaz Kylheku wrote:Go, C# and Java are all efficient compiled languages. For Go it wasOn 2024-03-07, David Brown <david.brown@hesbynett.no> wrote:Yes, but garbage collectors that could be useable for C, C++, orOn 06/03/2024 23:00, Michael S wrote:Copying garbage collectors literally stop fragmentation.On Wed, 6 Mar 2024 12:28:59 +0000Garbage collection does not stop heap fragmentation. GC does, I
bart <bc@freeuk.com> wrote:
>>
"Rust uses a relatively unique memory management approach that
incorporates the idea of memory “ownership”. Basically, Rust
keeps track of who can read and write to memory. It knows when
the program is using memory and immediately frees the memory
once it is no longer needed. It enforces memory rules at compile
time, making it virtually impossible to have runtime memory
bugs.⁴ You do not need to manually keep track of memory. The
compiler takes care of it."
>
This suggests the language automatically takes care of this.
Takes care of what?
AFAIK, heap fragmentation is as bad problem in Rust as it is in
C/Pascal/Ada etc... In this aspect Rust is clearly inferior to
GC-based languages like Java, C# or Go.
suppose, mean that you need much more memory and bigger heaps in
proportion to the amount of memory you actually need in the
program at any given time, and having larger heaps reduces
fragmentation (or at least reduces the consequences of it).
other efficient compiled languages are not "copying" garbage
collectors.
>
You sound like arguing for sake of arguing.ReachableI think if you have a system with enough memory that copying garbage collection (or other kinds of heap compaction during GC) is a
objects are identified and moved to a memory partition where they
are now adjacent. The vacated memory partition is then efficiently
used to bump-allocate new objects.
reasonable option, then it's unlikely that heap fragmentation is a
big problem in the first place. And you won't be running on a small
embedded system.
>
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