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On 16/03/2024 04:11, fir wrote:i was writing simple editor (something like paint but more custom>
for my eventual needs) for big pixel (low resolution) drawing
it showed in a minute i need a click for changing given drawed area
of of one color into another color (becouse if no someone would
need to do it by hand pixel by pixel and the need to change color
of given element is very common)
there is very simple method of doing it - i men i click in given
color pixel then replace it by my color and call the same function
on adjacent 4 pixels (only need check if it is in screen at all and
if the color to change is that initial color
int RecolorizePixelAndAdjacentOnes(int x, int y, unsigned
old_color, unsigned new_color)
{
if(old_color == new_color) return 0;
if(XYIsInScreen( x, y))
if(GetPixelUnsafe(x,y)==old_color)
{
SetPixelSafe(x,y,new_color);
RecolorizePixelAndAdjacentOnes(x+1, y, old_color, new_color);
RecolorizePixelAndAdjacentOnes(x-1, y, old_color, new_color);
RecolorizePixelAndAdjacentOnes(x, y-1, old_color, new_color);
RecolorizePixelAndAdjacentOnes(x, y+1, old_color, new_color);
return 1;
}
return 0;
}
it work but im not quite sure how to estimate the safety of this -
incidentally as i said i use this editor to low res graphics like
200x200 pixels or less, and it is only a toll of private use,
yet i got no time to work on it more than 1-2-3 days i guess but
still
is there maybe simple way to improve it?
This is a cheap and cheerful fllod fill. And it's easy to get right
and shouldn't afall over.
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