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On 16/03/2024 04:11, fir wrote:i was writing simple editor (something like paint but more custom for my>
eventual needs) for big pixel (low resolution) drawing
it showed in a minute i need a click for changing given drawed area of
of one color into another color (becouse if no someone would need to do
it by hand pixel by pixel and the need to change color of given element
is very common)
there is very simple method of doing it - i men i click in given color
pixel then replace it by my color and call the same function on adjacent
4 pixels (only need check if it is in screen at all and if the color to
change is that initial color
int RecolorizePixelAndAdjacentOnes(int x, int y, unsigned old_color,
unsigned new_color)
{
if(old_color == new_color) return 0;
if(XYIsInScreen( x, y))
if(GetPixelUnsafe(x,y)==old_color)
{
SetPixelSafe(x,y,new_color);
RecolorizePixelAndAdjacentOnes(x+1, y, old_color, new_color);
RecolorizePixelAndAdjacentOnes(x-1, y, old_color, new_color);
RecolorizePixelAndAdjacentOnes(x, y-1, old_color, new_color);
RecolorizePixelAndAdjacentOnes(x, y+1, old_color, new_color);
return 1;
}
return 0;
}
it work but im not quite sure how to estimate the safety of this -
incidentally as i said i use this editor to low res graphics like
200x200 pixels or less, and it is only a toll of private use,
yet i got no time to work on it more than 1-2-3 days i guess but still
is there maybe simple way to improve it?
This is a cheap and cheerful fllod fill. And it's easy to get right and
shouldn't afall over. But but makes an awful not of unnecessary calls,
and on a small system and large image might even blow the stack.
Recursion make programs harder to reason about and prove correct.
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