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On Thu, 28 Mar 2024 23:04:36 -0700
Tim Rentsch <tr.17687@z991.linuxsc.com> wrote:
>Michael S <already5chosen@yahoo.com> writes:>
>>[..various fill algorithms and how they scale..]>
One thing that I were not expecting at this bigger pictures, is
good performance of simple recursive algorithm. Of course, not of
original form of it, but of variation with explicit stack. For
many shapes it has quite large memory footprint and despite that
it is not slow. Probably the stack has very good locality of
reference.
>
[algorithm]
You are indeed a very clever fellow. I'm impressed.
Yes, the use of switch is clever :(
It more resemble computed GO TO in old FORTRAN or indirect jumps
in asm than idiomatic C switch. But it is a legal* C.
Intrigued by your idea, I wrote something along the same lines,>
only shorter and (at least for me) a little easier to grok.
If someone is interested I can post it.
If non-trivially different, why not?
I see you have also done a revised algorithm based on the same>
idea, but more elaborate (to save on runtime footprint?).
Still working on formulating a response to that one...
The original purpose of enhancement was to amortize non-trivial
and probably not very fast call stack emulation logic over more
than one pixel. 2x2 just happens to be the biggest block that
still has very simple in-block recoloring logic. ~4x reduction in
the size of auxiliary memory is just a pleasant side effect.
>
Exactly the same 4x reduction in memory size could have been
achieved with single-pixel variant by using packed array for 2-bit
state (==trace back) stack elements. But it would be the same or
slower than original while the enhanced variant is robustly faster
than original.
After implementing the first enhancement I paid attention that at
4K size the timing (per pixel) for few of my test cases is
significantly worse than at smaller images. So, I added another
enhancement aiming to minimize cache trashing effects by never
looking back at immediate parent of current block. The info about
location of the parent nicely fitted into remaining 2 bits of
stack octet.
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