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typedef int (*ptr)(); // ptr is pointer to int function in COlcott's own words are that the simulation of D never reaches past line 03. So the lines following line 03 do not play a role and, therefore, can be removed without changing the claim. This leads to:
00 int H(ptr p, ptr i);
01 int D(ptr p)
02 {
03 int Halt_Status = H(p, p);
04 if (Halt_Status)
05 HERE: goto HERE;
06 return Halt_Status;
07 }
08
09 int main()
10 {
11 H(D,D);
12 return 0;
13 }
The above template refers to an infinite set of H/D pairs where D is
correctly simulated by pure function H. This was done because many
reviewers used the shell game ploy to endlessly switch which H/D was
being referred to.
*Correct Simulation Defined*
This is provided because every reviewer had a different notion of
correct simulation that diverges from this notion.
In the above case a simulator is an x86 emulator that correctly emulates
at least one of the x86 instructions of D in the order specified by the
x86 instructions of D.
This may include correctly emulating the x86 instructions of H in the
order specified by the x86 instructions of H thus calling H(D,D) in
recursive simulation.
*Execution Trace*
Line 11: main() invokes H(D,D); H(D,D) simulates lines 01, 02, and 03 of
D. This invokes H(D,D) again to repeat the process in endless recursive
simulation.
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