Sujet : Re: Running an editor from ANSI C
De : ldo (at) *nospam* nz.invalid (Lawrence D'Oliveiro)
Groupes : comp.lang.cDate : 09. Jun 2024, 04:30:51
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <v437lb$35be9$4@dont-email.me>
References : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
User-Agent : Pan/0.158 (Avdiivka; )
On Sat, 8 Jun 2024 13:43:38 +0100, Malcolm McLean wrote:
But it's just no good for consumer software. Ganes are no fun without
sound. But it took about an afternoon to add fantastic audio to Baby X
Windows, which inclues an MPEG codec, I just couldn't work out gow to do
it on Linux in any way that wouln't break.
I know this doesn’t help with your specific problem, but the fact is,
Linux is making inroads in consumer software, particularly games, and that
includes sound.
Look at the Steam Deck. Even with WINE, its compatibility with Windows
games is maybe only 50-60%. But that seems to be enough for it to sell,
certainly encouraging enough for Valve to keep investing in it and
bringing out revised, improved hardware.
What’s the secret? It runs a purpose-built UI for handheld gaming.
Microsoft has been demoing something called “Windows Handheld Mode” to try
to respond to this, but even after two years, it still doesn’t have
anything to ship.
Meanwhile, the Steam Deck rivals like the Asus ROG Ally and MSI Claw are
running regular Windows, and they are just so clunky by comparison,
according to the reviews. Even with the 100% compatibility with Windows
games that they can claim, they still don’t seem as attractive.