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On 7/9/2024 3:14 AM, Ben Bacarisse wrote:To be more precise, printf shall be called if p is 0, NULL or nullptr... They are all the same, in a sense, right?"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> writes:It was a bit of pseudo code. Here is a program:
>
>p = nullptr;>
(p having been declared void *)
>(0 == p == nullptr == NULL == 0) == true ?>
>
Am I missing something here? If so, here is a preemptive: Shit!
You are missing that 0 == p == nullptr == NULL == 0 does not mean what
you want! It means
>
(((0 == p) == nullptr) == NULL) == 0
>
and that is a constraint violation.
>
Why? Well 0 == p has value 1 and is of type int and equality
comparisons between int and nullptr_t values (of which there is only
one) are not permitted. Catching this sort of thing is one of the
benefits of nullptr and its associated type nullptr_t. It means that
while
>
#define nullptr ((void *)0)
>
can help to get C23 code to compile with a pre-C23 compiler, it might
result in some C23 constraint violations going undetected.
>
Anyway, that aside, I know what you meant. To clarify, all of the
following have the value 1:
>
0 == p
p == nullptr
nullptr == NULL
NULL == 0
0 == nullptr
!p
>
Note that 0 == nullptr /is/ allowed even though 0 has type int. That is
because 0 is also a null pointer constant, and the rules for == and !=
specifically allow it.
>
__________________________
#include <stdio.h>
#include <stdlib.h>
int main()
{
void* p = 0;
if ((p == NULL) && (! p))
{
printf("Good!\n");
}
else
{
printf("Strange? Humm...\n");
}
return 0;
}
__________________________
Good shall be printed even with the following condition right?
__________________________
if ((p == NULL) && (! p) && (p == nullptr))
{
printf("Good!\n");
}
__________________________
Any better Ben?
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