Liste des Groupes | Revenir à cl c |
On 11/11/2024 20:09, Waldek Hebisch wrote:David Brown <david.brown@hesbynett.no> wrote:Concerning correct place for checks: one could argue that check
should be close to place where the result of check matters, which
frequently is in called function.
No, there I disagree. The correct place for the checks should be close
to where the error is, and that is in the /calling/ code. If the called
function is correctly written, reviewed, tested, documented and
considered "finished", why would it be appropriate to add extra code to
that in order to test and debug some completely different part of the code?
The place where the result of the check /really/ matters, is the calling
code. And that is also the place where you can most easily find the
error, since the error is in the calling code, not the called function.
And it is most likely to be the code that you are working on at the time
- the called function is already written and tested.
And frequently check requires
computation that is done by called function as part of normal
processing, but would be extra code in the caller.
It is more likely to be the opposite in practice.
And for much of the time, the called function has no real practical way
to check the parameters anyway. A function that takes a pointer
parameter - not an uncommon situation - generally has no way to check
the validity of the pointer. It can't check that the pointer actually
points to useful source data or an appropriate place to store data.
All it can do is check for a null pointer, which is usually a fairly
useless thing to do (unless the specifications for the function make the
pointer optional). After all, on most (but not all) systems you already
have a "free" null pointer check - if the caller code has screwed up and
passed a null pointer when it should not have done, the program will
quickly crash when the pointer is used for access. Many compilers
provide a way to annotate function declarations to say that a pointer
must not be null, and can then spot at least some such errors at compile
time. And of course the calling code will very often be passing the
address of an object in the call - since that can't be null, a check in
the function is pointless.
Once you get to more complex data structures, the possibility for the
caller to check the parameters gets steadily less realistic.
So now your practice of having functions "always" check their parameters
leaves the people writing calling code with a false sense of security -
usually you /don't/ check the parameters, you only ever do simple checks
that that called could (and should!) do if they were realistic. You've
got the maintenance and cognitive overload of extra source code for your
various "asserts" and other check, regardless of any run-time costs
(which are often irrelevant, but occasionally very important).
You will note that much of this - for both sides of the argument - uses
words like "often", "generally" or "frequently". It is important to
appreciate that programming spans a very wide range of situations, and I
don't want to be too categorical about things. I have already said
there are situations when parameter checking in called functions can
make sense. I've no doubt that for some people and some types of
coding, such cases are a lot more common than what I see in my coding.
Note also that when you can use tools to automate checks, such as
"sanitize" options in compilers or different languages that have more
in-built checks, the balance differs. You will generally pay a run-time
cost for those checks, but you don't have the same kind of source-level
costs - your code is still clean, clear, and amenable to correctness
checking, without hiding the functionality of the code in a mass of
unnecessary explicit checks. This is particularly good for debugging,
and the run-time costs might not be important. (But if run-time costs
are not important, there's a good chance that C is not the best language
to be using in the first place.)
Les messages affichés proviennent d'usenet.