Sujet : Re: logically weird loop
De : profesor.fir (at) *nospam* gmail.com (fir)
Groupes : comp.lang.cDate : 20. Nov 2024, 17:09:04
Autres entêtes
Organisation : i2pn2 (i2pn.org)
Message-ID : <750afa1a141535e4ad7cfe9fc9dc00fd0b7d5b84@i2pn2.org>
References : 1
User-Agent : Mozilla/5.0 (Windows NT 10.0; WOW64; rv:91.0) Gecko/20100101 Firefox/91.0 SeaMonkey/2.53.19
fir pisze:
not human bits should execute in thise microturns
until you reacg turn 300 then you need to read
*bots
im not sure if i not overcomplicate this rogualike base
as i diviede each action as a command like 'move' 'wait'
'cut tree' and mark the time in future where it will be ended
- then on the second part i finalize this action (like replace
the bot on map)
it makes things noticably more complex but when one character meets other character it can reaad in what state of 'doing' something
the first one is ant it gives possibility of better interactions
my older experiences should tell me it is needed though im not sure
as i dont touched roguelike koding ofr long years