Sujet : Re: logically weird loop
De : janis_papanagnou+ng (at) *nospam* hotmail.com (Janis Papanagnou)
Groupes : comp.lang.cDate : 21. Nov 2024, 21:45:18
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vho64u$ptrr$1@dont-email.me>
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On 21.11.2024 14:05, fir wrote:
well im somewhat experienced in writing roguelike (never make some
finished but i wrote them i dont know in sum maybe about 3-4 months day
bay dey
Yeah, I suspected so; that's why I initially wrote about my suggestion
that "this might mess up your plans".
previously i used thsi simpler approach and the conclusion from
experiecne was i need something that stores the action..
bothering bots i dont see as a problem but it is just needed to eb able
to bother them - not for being unable for bother them... i just need a
lot of cases when i could combine warious states for good efects
I was tempted to suggest, for the implementation details, to (also or
better) try a post in rec.games.roguelike.development but that group
appears to be dead.
spells in turn if casted just live on their own loop so they not block
a caster if are casted
I would have seen a spell-cast (as opposed to learning a spell) as a
single-turn action, but that is of course a design decision.
Janis