Re: logically weird loop

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Sujet : Re: logically weird loop
De : profesor.fir (at) *nospam* gmail.com (fir)
Groupes : comp.lang.c
Date : 22. Nov 2024, 18:19:35
Autres entêtes
Organisation : i2pn2 (i2pn.org)
Message-ID : <9e31aebf2f75f16c89045ab7b7bb0ddf1f959c87@i2pn2.org>
References : 1 2 3 4 5 6 7 8 9
User-Agent : Mozilla/5.0 (Windows NT 10.0; WOW64; rv:91.0) Gecko/20100101 Firefox/91.0 SeaMonkey/2.53.19
Janis Papanagnou pisze:
On 21.11.2024 14:05, fir wrote:
>
well im somewhat experienced in writing roguelike (never make some
finished but i wrote them i dont know in sum maybe about 3-4 months day
bay dey
 Yeah, I suspected so; that's why I initially wrote about my suggestion
that "this might mess up your plans".
 
in fact i coded roguelikes maybe more (maybe up to 6- months day bay day in sum... its not so little.. as yoiu then got some experience with that
now im fuking out of energy and my whole body makes pain (some health problems) s i dont even try to finish some but simply toy with some thoughts

>
previously i used thsi simpler approach and the conclusion from
experiecne was i need something that stores the action..
>
bothering bots i dont see as a problem but it is just needed to eb able
to bother them - not for being unable for bother them... i just need a
lot of cases when i could combine warious states for good efects
 I was tempted to suggest, for the implementation details, to (also or
better) try a post in rec.games.roguelike.development but that group
appears to be dead.
 
>
spells in turn if casted just live on their own loop so they not block
a caster if are casted
 I would have seen a spell-cast (as opposed to learning a spell) as a
single-turn action, but that is of course a design decision.
 Janis
 
design is especially important as to program like rogualike..becouse the game is not "fluid" but lives on tiles and also time interactions need to be designed its maybe not primarely important if it is simpler scenario or more complex but the very important is the design to be "inherently coherent"

Date Sujet#  Auteur
20 Nov 24 * logically weird loop32fir
20 Nov 24 +- Re: logically weird loop1fir
20 Nov 24 `* Re: logically weird loop30Janis Papanagnou
20 Nov 24  +* Re: logically weird loop4fir
20 Nov 24  i`* Re: logically weird loop3fir
20 Nov 24  i `* Re: logically weird loop2fir
21 Nov 24  i  `- Re: logically weird loop1fir
21 Nov 24  `* Re: logically weird loop25Lawrence D'Oliveiro
21 Nov 24   +* Re: logically weird loop21Janis Papanagnou
21 Nov 24   i+* Re: logically weird loop6fir
21 Nov 24   ii`* Re: logically weird loop5fir
21 Nov 24   ii `* Re: logically weird loop4Janis Papanagnou
21 Nov 24   ii  `* Re: logically weird loop3fir
21 Nov 24   ii   `* Re: logically weird loop2Janis Papanagnou
22 Nov 24   ii    `- Re: logically weird loop1fir
22 Nov 24   i+* Re: logically weird loop9Lawrence D'Oliveiro
22 Nov 24   ii+- Re: logically weird loop1Janis Papanagnou
22 Nov 24   ii`* Re: logically weird loop7Michael S
22 Nov 24   ii +* Re: logically weird loop2fir
22 Nov 24   ii i`- Re: logically weird loop1fir
5 Dec 24   ii `* Re: logically weird loop4Tim Rentsch
5 Dec 24   ii  `* Re: logically weird loop3Janis Papanagnou
5 Dec 24   ii   `* Re: logically weird loop2David Brown
5 Dec 24   ii    `- Re: logically weird loop1Janis Papanagnou
5 Dec 24   i`* Re: logically weird loop5Tim Rentsch
5 Dec 24   i `* Re: logically weird loop4Janis Papanagnou
7 Dec 24   i  `* Re: logically weird loop3Tim Rentsch
7 Dec 24   i   `* Re: logically weird loop2Keith Thompson
8 Dec 24   i    `- Re: logically weird loop1Kaz Kylheku
22 Nov 24   `* Re: logically weird loop3fir
22 Nov 24    `* Re: logically weird loop2fir
24 Nov 24     `- Re: logically weird loop1fir

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