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On 28.11.2024 15:27, Bart wrote:You can make a similar argument about turning on the light switch when entering a room. Flicking light switches is not something you need to do every few seconds, but if the light took 5 seconds to come on (or even one second), it would be incredibly annoying.Sub-seconds is very important in response times of interactive tools;[ compilation times ]>
And for me, used to decades of sub-one-second response times, 7 seconds
seems like for ever. [...]
I recall we've measured, e.g. for GUI applications, the exact timing,
and we've taken into account results of psychological sciences. The
accepted response times for our applications were somewhere around
0.20 seconds, and even 0.50 seconds was by far unacceptable.
But we're speaking about compilation times. And I'm a bit astonished
about a sub-second requirement or necessity. I'm typically compiling
source code after I've edited it, where the latter is by far the most
dominating step. And before the editing there's usually the analysis
of code, that requires even more time than the simple but interactive
editing process.
tasks that are necessary to create the software fix have already beenWell, what's wrong with that? It's how lots of things already work, by doing things incrementally.
done, and I certainly don't need a sub-second response from compiler.
Though I observed a certain behavior of programmers who use tools with
a fast response time. Since it doesn't cost anything they just make a
single change and compile to see whether it works, and, rinse repeat,
do that for every _single_ change *multiple* times.
My own programmingI also remember using punched cards at college. But generally it was using an interactive terminal. Compiling and linking were still big deals when using mini- and mainframe computers.
habits got also somewhat influenced by that, though I still try to fix
things in brain before I ask the compiler what it thinks of my change.
This is certainly influenced by the mainframe days where I designed my
algorithms on paper, punched my program on a stack of punch cards, and
examined and fixed the errors all at once.
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