Re: transpiling to low level C

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Sujet : Re: transpiling to low level C
De : bc (at) *nospam* freeuk.com (bart)
Groupes : comp.lang.c
Date : 19. Dec 2024, 12:27:03
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vk0vu7$2qr2c$1@dont-email.me>
References : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
User-Agent : Mozilla Thunderbird
On 19/12/2024 05:46, BGB wrote:
On 12/18/2024 6:35 PM, bart wrote:
On 19/12/2024 00:27, BGB wrote:

By-Value Structs smaller than 16 bytes are passed as-if they were a 64 or 128 bit integer type (as a single register or as a register pair, with a layout matching their in-memory representation).
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But, yeah, at the IL level, one could potentially eliminate structs and arrays as a separate construct, and instead have bare pointers and a generic "reserve a blob of bytes in the frame and initialize this pointer to point to it" operator (with the business end of this operator happening in the function prolog).
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The problem with this, that I mentioned elsewhere, is how well it would work with SYS V ABI, since the rules for structs are complex, and apparently recursive.
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Having just a block of bytes might not be enough.
 In my case, I am not bothering with the SysV style ABI's (well, along with there not being any x86 or x86-64 target...).
I'd imagine it's worse with ARM targets as there are so many more registers to try and deconstruct structs into.

 For my ISA, it is a custom ABI, but follows mostly similar rules to some of the other "Microsoft style" ABIs (where, I have noted that across multiple targets, MS tools have tended to use similar ABI designs).
When you do your own thing, it's easy.
In the 1980s, I didn't need to worry about call conventions used for other software, since there /was/ no other software! I had to write everything, save for the odd calls to DOS which used some form of SYSCALL.
Then, arrays and structs were actually passed and returned by value (not via hidden references), by copying the data to and from the stack.
However, I don't recall ever using the feature, as I considered it efficient. I always used explicit references in my code.

For my compiler targeting RISC-V, it uses a variation of RV's ABI rules.
Argument passing is basically similar, but struct pass/return is different; and it passes floating-point values in GPRs (and, in my own ISA, all floating-point values use GPRs, as there are no FPU registers; though FPU registers do exist for RISC-V).
Supporting C's variadic functions, which is needed for many languages when calling C across an FFI, usually requires different rules. On Win64 ABI for example, by passing low variadic arguments in both GPRs and FPU registers.
/Implementing/ variadic functions (which only occurs if implementing C) is another headache if it has to work with the ABI (which can be assumed for a non-static function).
I barely have a working solution for Win64 ABI, which needs to be done via stdarg.h, but wouldn't have a clue how to do it for SYS V.
(Even Win64 has problems, as it assumes a downward-growing stack; in my IL interpreter, the stack grows upwards!)

Not likely a huge issue as one is unlikely to use ELF and PE/COFF in the same program.
  For the "OS" that runs on my CPU core, it is natively using PE/COFF, but
That's interesting: you deliberately used one of the most complex file formats around, when you could have devised your own?
I did exactly that at a period when my generated DLLs were buggy for some reason (it turned out to be two reasons). I created a simple dynamic library format of my own. Then I found the same format worked also for executables.
But I needed a loader program to run them, as Windows obviously didn't understand the format. Such a program can be written in 800 lines of C, and can dynamically libraries in both my format, and proper DLLs (not the buggy ones I generated!).
A hello-world program is under 300 bytes compared with 2 or
2.5KB of EXE. And the format is portable to Linux, so no need to generate ELF (but I haven't tried). Plus the format might be transparent to AV software (haven't tried that either).

Date Sujet#  Auteur
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16 Dec 24 i    `* Re: transpiling to low level C2Keith Thompson
17 Dec 24 i     `- Re: transpiling to low level C1bart
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19 Dec 24  i i  i      `* Re: transpiling to low level C8BGB
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22 Dec 24  i i  i+* Re: transpiling to low level C14Janis Papanagnou
22 Dec 24  i i  ii`* Re: transpiling to low level C13Michael S
22 Dec 24  i i  ii `* Re: transpiling to low level C12Janis Papanagnou
22 Dec 24  i i  ii  `* Re: transpiling to low level C11Michael S
22 Dec 24  i i  ii   +* Re: transpiling to low level C8Janis Papanagnou
23 Dec 24  i i  ii   i`* Re: transpiling to low level C7Tim Rentsch
23 Dec 24  i i  ii   i `* Re: transpiling to low level C6Waldek Hebisch
23 Dec 24  i i  ii   i  +* Re: transpiling to low level C3David Brown
25 Dec 24  i i  ii   i  i`* Re: transpiling to low level C2BGB
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22 Dec 24  i i  ii    `- Re: transpiling to low level C1Janis Papanagnou
23 Dec 24  i i  i`* Re: transpiling to low level C3Tim Rentsch
23 Dec 24  i i  i `* Re: transpiling to low level C2Chris M. Thomasson
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22 Dec 24  i i  +* Re: transpiling to low level C27Waldek Hebisch
22 Dec 24  i i  i+* Re: transpiling to low level C2Michael S
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22 Dec 24  i i  i+* Re: transpiling to low level C3Tim Rentsch
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22 Dec 24  i i  i +* Re: transpiling to low level C4Michael S
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23 Dec 24  i i  i i+- Re: transpiling to low level C1Michael S
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23 Dec 24  i i  i i+* Re: transpiling to low level C10Michael S
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23 Dec 24  i i  i ii`* Re: transpiling to low level C8Tim Rentsch
24 Dec 24  i i  i ii +* Re: transpiling to low level C2Ben Bacarisse
25 Dec 24  i i  i ii `* Re: transpiling to low level C5BGB
23 Dec 24  i i  i i`- Re: transpiling to low level C1Chris M. Thomasson
23 Dec 24  i i  i `- Re: transpiling to low level C1Tim Rentsch
22 Dec 24  i i  +* Re: transpiling to low level C2Ben Bacarisse
22 Dec 24  i i  `* Re: transpiling to low level C4Kaz Kylheku
16 Dec 24  i `* Re: transpiling to low level C13Lawrence D'Oliveiro
16 Dec 24  `* Re: transpiling to low level C2Lawrence D'Oliveiro

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