Game Sprites in Dogelog Notebooks (Re: ANN: Dogelog Player 1.3.2 (XML Interpolation))

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Sujet : Game Sprites in Dogelog Notebooks (Re: ANN: Dogelog Player 1.3.2 (XML Interpolation))
De : janburse (at) *nospam* fastmail.fm (Mild Shock)
Groupes : comp.lang.python
Date : 01. Jun 2025, 20:06:48
Autres entêtes
Message-ID : <101i8c7$8vln$2@solani.org>
References : 1 2
User-Agent : Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:128.0) Gecko/20100101 Firefox/128.0 SeaMonkey/2.53.20
Dogelog Player is a Prolog system mostly written in
Prolog itself. It is available for the JavaScript,
Python and Java platform. It offers a minimalistic
subset of the ISO core standard for Prolog, dubbed
by the name Novacore.
It further features a minimalistic library to access
the Browser environment. The content of the library is
developed with hindsight of its usage in Dogelog
Notebooks. Here we give a glimps of its usage
for Game Sprites.
With a little programming discipline the library(vector)
makes it possibly to design games for different screen
resolutions. To ease the Dogelog Notebook orchestration
of the animation of multiple game sprites via cooperative
multitasking from create_task/1, we introduced
group_gather_async() and group_teardown().
See also:
Game Sprites in Dogelog Notebooks
https://qiita.com/j4n_bur53/items/839061b2a8b34a4d422f

Date Sujet#  Auteur
9 May 25 * ANN: Dogelog Player 1.3.2 (XML Interpolation)3Mild Shock
27 May 25 `* Self-Tuning GC in Dogelog Player (Re: ANN: Dogelog Player 1.3.2 (XML Interpolation))2Mild Shock
1 Jun20:06  `- Game Sprites in Dogelog Notebooks (Re: ANN: Dogelog Player 1.3.2 (XML Interpolation))1Mild Shock

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