Sujet : Re: How to deliver and activate apps for MacOS ?
De : aldo.w.buratti (at) *nospam* gmail.com (abu)
Groupes : comp.lang.tclDate : 06. Feb 2025, 15:41:03
Autres entêtes
Organisation : RetroBBS
Message-ID : <66a6cb8bd6e28466b963d8fe73bbb261@www.rocksolidbbs.com>
References : 1 2
User-Agent : Rocksolid Light
OK, Christian.
A necessary clarification:
* I often release Tcl packages (aka libraries) as opensource projects.
* In case these packages (or full apps) contain some C/C++ code, I'm
used to deliver them as binary (precompiled) libs/apps.
So, my 'libs/apps" are just a zip file with a bunch of .tcl plus
optionally some binary dll (*.dylib for MacOS)
I could even build all the MacOS scaffold and include a small tclkit
executable, so that it's a full ready-to-use app (it doesn't require a
pre-installed tclsh/wish), but this is a rare case. ( see
https://wiki.tcl-lang.org/page/PiX )
In any case, problems arise, because MacOS recognizes that it's not an
application signed by an affiliated Apple Developer...
I wonder if there's someone in this community, as an officialy
registered Apple Developer, someone who can take care to sign the
open-source libs/applications made by this community.