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On Sun, 7/20/2025 7:18 PM, Stan Brown wrote:On Sun, 20 Jul 2025 14:45:49 -0400, Paul wrote:>
On Sun, 7/20/2025 1:44 PM, Stan Brown wrote:On Sun, 20 Jul 2025 11:35:43 -0400, Paul wrote:>On Sun, 7/20/2025 9:16 AM, Frank Slootweg wrote:>[quoted text muted]>
with a USB-C connector probably are, but those with a USB-A connector
most likely need a OTG adapter. Look for a 'OTG' label on the packaging,
in the 'manual', etc..
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Just about every method of transferring sucks.
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Just for the record.
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Individuals doing this, need a good supply of tooth enamel
to handle the failure cases. For example, some computer rooms,
file sharing is hit and miss, and nothing but trouble.
Paul, I'd be foolish to argue with you. I'll just say that LocalSend
works or me, every time, to transfer to my desktop PC from my Android
phone. This is the _only_ transfer method that has worked for me,
reliably and promptly. (I can MMS-text a picture from my phone to my
PC, but sometimes, for reasons I don't know, such a transfer takes
over an hour or never competes at all.)
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Maybe I've just been lucky because I haven't tried to do something
that LocalSend sucks at?
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https://github.com/localsend/protocol
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"The goal is to have a simple REST protocol that does not rely on any external servers." [Cloud? reference]
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"The protocol only needs one party to set up an HTTP server."
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"The default multicast group is 224.0.0.0/24 because
some Android devices reject any other multicast group.
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Multicast (UDP)
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Port: 53317
Address: 224.0.0.167
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HTTP (TCP)
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Port: 53317
"
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"It is important to note that the unencrypted HTTP protocol
is used because browsers reject self-signed certificates." [But it does have https:// options, in config]
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Paul
Sorry, I don't understand how that quote relates to what I said. I
definitely did not have to set up _any_ http servers. (If LocalSend
works by setting one up for me, I don't see the objection.)
The complexity of the implementation, is roughly the same as FTP.
I don't understand the significance of the multicast in there.
Presumably you are running LocalSend on both ends, and one end
is functioning as a server, the other end as a client.
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