Re: Linux 6.12 New preemption model

Liste des GroupesRevenir à col misc 
Sujet : Re: Linux 6.12 New preemption model
De : ldo (at) *nospam* nz.invalid (Lawrence D'Oliveiro)
Groupes : comp.os.linux.misc
Date : 22. Nov 2024, 07:32:25
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vhp8hp$12m83$1@dont-email.me>
References : 1
User-Agent : Pan/0.161 (Chasiv Yar; )
On 22 Nov 2024 05:29:39 GMT, vallor wrote:

Just decided in the name of Science(!), I gotta try this, and see what
it does to running graphical games, such as Elite Dangerous. Wish me
luck!

I’m going to stick my neck out and say this isn’t going to help.
PREEMPT_RT is for hard realtime, like pro audio/music processing where you
have to send/receive so many bytes every millisecond, otherwise quality
noticeably suffers. Things that are limited by human reflexes, like video
games, likely will not benefit. Human reflexes are measured in tenths of a
second, which is plenty of time to get things done in non-realtime
kernels.

Date Sujet#  Auteur
22 Nov 24 * Linux 6.12 New preemption model3vallor
22 Nov 24 `* Re: Linux 6.12 New preemption model2Lawrence D'Oliveiro
22 Nov 24  `- Re: Linux 6.12 New preemption model1vallor

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