Year-End Stats of the Video Games Industry

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Sujet : Year-End Stats of the Video Games Industry
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.action
Date : 20. Dec 2024, 21:56:47
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Ignoring the fact that, technically, the year isn't over yet,
gamesindustry.biz has compiled its yearly infographic on the
performance of the video-game industry.*

Some take-aways:

     - Mobile games absolutely dominates the industry, taking
       in more than twice as much as consoles and PC combined.
       Tencent reaps most of these benefits (almost 10% all to
       itself); Activision/Blizzard (now Microsoft) comes in
       third. The US still tops the charts for most spending on
       mobile (China is second place). Unfortunately, there's
       no breakdown on how much of that money comes from game
       sales vs. DLC/cosmetics vs. MTX anti-grind features

     - In mobile vs. console vs. PC, PC gaming comes in third...
       except of course consoles themselves are divided between
       different platforms. On these traditional (e.g., non mobile)
       gaming platforms, PC is the best-selling format. Yay!

     - Consoles still bring in about 16% of their income from
       boxed sales (PCs are down to 1%, and even that is surprising.
       I haven't seen a boxed PC game in a dog's age. Even the
       bargain bins are empty). Digital sales are now far-and-
       beyond the dominant form of game acquisition.

     - Despite barely getting /any/ coverage on media (and only
       fifth most mentioned game on Tiktok), the EA Sports games
       remain the best-selling games in US and UK (not Japan,
       though. Virtual Sportsball doesn't even break the top-
       ten there).

      - Fornite is the most covered game by media; Roblox is the
        toppest of the top-10 game on TikTok. Elden Ring takes
        spot #10 on TikTok, btw. That makes me feel old.

      - I don't know /any/ of the names on the top-10 video
        game influencers on YouTube list. I am not upset by this
        fact. But for those who care, "Lana's Life" was the top
        influencer this year, with 1 billion views of their
        626 videos covering a measly six games. That's over
        100 videos per game; geez!









* see it here yourself
https://www.gamesindustry.biz/gamesindustrybiz-presents-the-year-in-numbers-2024


Date Sujet#  Auteur
20 Dec21:56 * Year-End Stats of the Video Games Industry7Spalls Hurgenson
20 Dec23:08 +* Re: Year-End Stats of the Video Games Industry5Anssi Saari
21 Dec00:39 i+- Re: Year-End Stats of the Video Games Industry1Justisaur
21 Dec03:10 i+- Re: Year-End Stats of the Video Games Industry1candycanearter07
21 Dec16:22 i+- Re: Year-End Stats of the Video Games Industry1Spalls Hurgenson
21 Dec18:11 i`- Re: Year-End Stats of the Video Games Industry1Dimensional Traveler
20 Dec23:10 `- Re: Year-End Stats of the Video Games Industry1Ant

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