Sujet : Year-End Stats of the Video Games Industry
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 20. Dec 2024, 21:56:47
Autres entêtes
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Ignoring the fact that, technically, the year isn't over yet,
gamesindustry.biz has compiled its yearly infographic on the
performance of the video-game industry.*
Some take-aways:
- Mobile games absolutely dominates the industry, taking
in more than twice as much as consoles and PC combined.
Tencent reaps most of these benefits (almost 10% all to
itself); Activision/Blizzard (now Microsoft) comes in
third. The US still tops the charts for most spending on
mobile (China is second place). Unfortunately, there's
no breakdown on how much of that money comes from game
sales vs. DLC/cosmetics vs. MTX anti-grind features
- In mobile vs. console vs. PC, PC gaming comes in third...
except of course consoles themselves are divided between
different platforms. On these traditional (e.g., non mobile)
gaming platforms, PC is the best-selling format. Yay!
- Consoles still bring in about 16% of their income from
boxed sales (PCs are down to 1%, and even that is surprising.
I haven't seen a boxed PC game in a dog's age. Even the
bargain bins are empty). Digital sales are now far-and-
beyond the dominant form of game acquisition.
- Despite barely getting /any/ coverage on media (and only
fifth most mentioned game on Tiktok), the EA Sports games
remain the best-selling games in US and UK (not Japan,
though. Virtual Sportsball doesn't even break the top-
ten there).
- Fornite is the most covered game by media; Roblox is the
toppest of the top-10 game on TikTok. Elden Ring takes
spot #10 on TikTok, btw. That makes me feel old.
- I don't know /any/ of the names on the top-10 video
game influencers on YouTube list. I am not upset by this
fact. But for those who care, "Lana's Life" was the top
influencer this year, with 1 billion views of their
626 videos covering a measly six games. That's over
100 videos per game; geez!
* see it here yourself
https://www.gamesindustry.biz/gamesindustrybiz-presents-the-year-in-numbers-2024